Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by sausagroll - Jam Entry

Use the arrow keys to play
Space/Enter to navigate menus

You have to stop the shapes that are shifting towards you. And that is all the relevance the game has to the theme. Also the title is BeatBox because you have to beat boxes.

To install on windows extract the files from the .zip file and run BeatBox.exe to play.

To play on linux, clone the git repository and run YOU MUST have at least python 3.4 and pygame to run it.

python downloads:
pygame downloads:

The game was made by two 14/15 year olds from the UK, me doing the code/sound effects and the other one doing design.

Language: python
Engine: pygame
Graphics: GIMP
Sound: Bfxr

Downloads and Links




zoeinfp says ...
Apr 19, 2016 @ 6:04pm

Nice!! Well done! I like it!

KappaIX says ...
Apr 22, 2016 @ 8:21pm

Good clean style. And the shapes do indeed shift!

Well done!

Alphish says ...
Apr 22, 2016 @ 9:00pm

Well, it's not particularly original game, but seems to work well enough. I don't really feel particular urge to keep playing, though, and at some points the shapes become just too fast (especially when there are combos of two). Maybe add multiple lives (or a gradually replenishing health bar...?) so that a single skip doesn't end the game altogether?

Sean says ...
Apr 22, 2016 @ 9:09pm

It's a nice start, but there really wasn't much to it. Having said that, it's probably better than what I would've been able to put together at your age!

Louspirit says ...
Apr 22, 2016 @ 9:35pm

Nice little game. Like the style and rytmics.

djfariel says ...
Apr 23, 2016 @ 3:01pm

While I like the concept, this style of game is best set to music. Still, a nice entry nonetheless.

h2n0 says ...
Apr 24, 2016 @ 8:29am

I was unable to rate the game as I couldn't get it to run under either Python 2 or Python 3, I have installed the latest Pygame and still it doesn't work. I tried under a Linux environment as I don't have access to a windows one at the time of writing.

Strike says ...
Apr 24, 2016 @ 10:28am

Surely a very good base for a music rhythm game.

ekkiiiii says ...
Apr 24, 2016 @ 11:17am

It has potential. :) Sometimes the way the boxes appear in the beginning of a game feels unfair (too many on one lane & too many in general).

mkghoster says ...
Apr 26, 2016 @ 7:41pm

Nice minimalist entry from such young developers!

Tselmek says ...
May 7, 2016 @ 8:48am

Simple mechanic but works well. The speed of the shapes quickly became out of control after a couple of combos. Would have been marvelous if the "kill a shape" actions made out some actual beatbox ;) 850 is the highest I could reach.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]