Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Pacifist Hill

by wavertron - Compo Entry

***Pacifist Hill***

Move around on your hill, and defend against all attacks using three different shaped shields. Yep.... that's the shapeshift theme jammed in there somehow :/

I wasted Day 1 on a crappy concept that wasnt working. Day 2, I restarted and cobbled this together. Its a game... of sorts.

Missed the Theme mark sadly though. The different shaped shields didnt have quite the dramatic gameplay impact I had originally hoped. But happy I got something together.

Note: The Tank sound effect was not created by me, stolen hastily from a youtube video.

Keywords: HTML5

Downloads and Links




XAND says ...
Apr 18, 2016 @ 3:18am

Good entry. I like it. :)

rosden shadow says ...
Apr 18, 2016 @ 3:21am

Really fun! Love the SFXs!

sepharoth213 says ...
Apr 18, 2016 @ 3:25am

sucks you didn't have enough time to explore shifting the shields more, definitely fun for a bit

egos says ...
Apr 18, 2016 @ 3:26am

I like the idea of different shield

Tater_hater says ...
Apr 18, 2016 @ 3:37am

is 155 a good score? This game is pretty addictive!

stephenhaney says ...
Apr 18, 2016 @ 5:44am

Fun! I loved the sound. I can see where you were headed with the different shield shapes. I really liked the various tanks and aircraft that would come thru and mess up my flow. Nice little touches.

hunttis says ...
Apr 18, 2016 @ 11:36am

Haha, love the sound effects :D

The game makes me feel a bit like I'm deflecting arrows with a sword or something. Maybe you could destroy the tanks that way, or something?

Soron says ...
Apr 18, 2016 @ 11:49am

The shield-changing is a neat idea, but yeah, the arc is the only one I really used in the end.

oal says ...
Apr 18, 2016 @ 12:07pm

Interesting take on the theme. Seems to be quite a bit of variation (plane, tanks, and the normal shooters). Good job!

monkeybit29 says ...
Apr 18, 2016 @ 9:45pm

pretty fun!

panurge says ...
Apr 19, 2016 @ 9:23am

Haha, awesome sound effects. :) There's a lot of charm here, despite the fact that the rectangular shield is possibly the worst invention ever! I had a lot of fun playing and I'm impressed by the variety you managed to squeeze in. Good work!

psychomonster says ...
Apr 19, 2016 @ 9:27am

The Shield idea is very nice... good sounds and a fine gameplay. I really enjoyed this game... cool physics!

euske says ...
Apr 19, 2016 @ 10:28am

I think the best strategy is to stay at the start and stick with the hemisphere shield.

EstrelSteel says ...
Apr 19, 2016 @ 10:16pm

No real reason to switch the shield.

ohmaigawd says ...
Apr 19, 2016 @ 11:07pm

I had so much fun using the rectangular shield and pretending I'm a jedi :D Good job!

kostasvs says ...
Apr 19, 2016 @ 11:26pm

That was really fun to play, loved the death "animation" too, great job!

Insality says ...
Apr 20, 2016 @ 5:01am

wow, this entry is very fun definitly!
Sfx and its strange gameplay ;)
Good job, got fun from the game!

howardcs says ...
Apr 20, 2016 @ 4:13pm

Super awesome sound effects. Fun too.

Nolocality says ...
Apr 21, 2016 @ 2:05am

Love the sound effects. Fun lil' time waster haha.

jonnopon3000 says ...
Apr 21, 2016 @ 10:39pm

I enjoyed myself, played a few times. The different shields actually create different gameplay; nice work!

IvanFon says ...
Apr 22, 2016 @ 1:32am

Really fun little game! I especially liked the bomb physics, something to throw off the normal pattern. Like others said below, expanding the shield shifting mechanic would be great. I would love a post-compo version, good job!

jacklehamster says ...
Apr 22, 2016 @ 4:27am

I gotta say, I really love those sound effects!

jcmonkey says ...
Apr 25, 2016 @ 4:22am

i always got mowed down by the tanks. :/

Apr 25, 2016 @ 3:06pm

Neat game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

marmpa says ...
Apr 26, 2016 @ 12:46pm

Wow really cool.Loved the sounds and the concept.Really nice game

Apr 30, 2016 @ 11:53am

Neat little game you made there. Mechanics are simple but effective. It's pretty addictive to play and the sound effects were really funny. Good job for making this in a single day, I enjoyed playing it and managed to reach a score of 171 on my third try.

ermrk says ...
May 3, 2016 @ 8:39pm

Good sound effect. I don't get the shield changing.

TheCain says ...
May 7, 2016 @ 2:56am

It's okay, but not great. It lacks any deeper goals.

Dia6lo says ...
May 9, 2016 @ 5:39am

Lol, that was actually fun. Special point for pew sound ;p

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]