Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Defective Wiring

by TheMonsterFromTheDeep - Compo Entry

Defective Wiring is a game about a robot that wakes up in some strange facility, led by the mysterious figure of The Guide.

Or, at least, that was the idea. However, it turned out that I simply couldn't finish this game in time.

However - whenever I participate in Ludum Dare, I *always* upload, no matter how incomplete my game is.

So, I want feedback. What *is* good in this game? Did you like any of the levels (well, any of the first four)? What were its strong points? Where was it weak? (One of its weaknesses is "instructions," which is why they are provided below).

INSTRUCTIONS
---
W: Jump
A: Move left
D: Move right
S: Transform (just try it, you'll understand)
Space: Shoot (only works when transformed)
Down arrow: Read screens (!see below!)

The last control, read screens, refers to the large blue squares. Essentially, anything that looks like the object with text on it in the second screenshot is a "screen", and pressing down arrow near one will display text on it. (They cycle through various amounts of text; you can keep pushing down until a blank screen appears).

Reading the text in the screens gives the game a bit more context.

Downloads and Links


Ratings

#1902Coolness28%

Comments

Dsnunes says ...
Apr 20, 2016 @ 6:31pm

I found it very interesting, I love it!

thedashdude says ...
Apr 24, 2016 @ 4:13pm

A good start, I felt the robot was a little slippery to control. The levels were fine, but some of the walls looked too much like background. I felt the whole game was a little fast, the enemy fire rate and the robots, and the game would be more fun a little slower. Still fun in its current state.

TheCain says ...
May 9, 2016 @ 11:54pm

I'll make some suggestions:
Allow access to the menu from in-game. This one is obvious, but currently you cannot reach the menu once a level has started.
Unify the control scheme I.e. allow keyboard control of the menu. I shouldn't have to switch from keyboard to mouse every time I finish a level. Inversely, you could add some meaningful mouse control to the gameplay.
Make space continue the dialogue, instead of down arrow. When in small form, the space button doesn't do anything, so it may as well do this.

Tex Killer says ...
May 9, 2016 @ 11:55pm

Unfortunately, I could not run it. I got this exception: "Exception in thread "main" java.lang.UnsupportedClassVersionError: defectivewiring/Entry : Unsupported major.minor version 52.0".

May 10, 2016 @ 12:54am

@TheCain: I forgot to mention that P can be used to go back to the level select. I did mean to implement arrow key controls for the menu - I think they were broken or something. :| Anyways, thanks for the suggestions - I realize that the controls are a bit meh. :/

@Tex Killer: I have no idea how to fix that. I have gotten that error for some other Java programs I have done before but I don't know why. :/

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]