Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Were with Awwww

by UncleChris - Compo Entry

This is a procedurally generated side scroller - sadly time ran out and my enemies didn't work so left them out. (I think I spent too much time on the graphics and animation this time around)

BUT, I do have sound effects - and the controller seems to work well-ish.

You play a little girl with a magic hair bow, that lets her change form to allow jumping and collecting the diamonds about.

I have enjoyed this game, and will continue working on it.

Known bugs - no "end game" or restart - hit cancel to quit.
Animations are odd - still learning on how to make mechanim work well.
No Enemies - they didn't do anything, soo.

Downloads and Links




adamprack says ...
Apr 18, 2016 @ 5:43am

Time running out is a bummer, but the generated-ness of it all is impressive. It's nice there are some sound effects, though that could, of course, be improved. The environment art is quite nice, but the character art is a letdown. Well, the cat's cute. So it's a solid start, and I'd love to see how far you could get with more time!

Apr 20, 2016 @ 9:08pm

Welp! You can turn into a cat and collect diamonds. Yep.

Didn't really get whether there was any point to being a human or not, and there's no way to get down to street level once you're above it. One way to handle this without much time or effort would've been to fix it so the human falls through everything but the street, whereas only the cat can stand on houses, trees, etc.

Doesn't really matter since the game doesn't have a failure state, though. Sorry to see that you just plain ran out of time. At least now you know how much you need to know before you try again. Better luck next time!

Freank says ...
Apr 21, 2016 @ 2:14pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Garris says ...
Apr 21, 2016 @ 10:57pm

I think the physics of this game were a little wacky, and disorienting at times. The graphics of your characters really weren't so great, but I did like the houses in the background! Some obstacles would have been very welcome, like maybe some dogs to chase the cat or something like that. Over all, there just wasn't really much to do, so it didn't really feel like a game.

Foxtacy says ...
Apr 23, 2016 @ 9:57pm

I wanna see what this turns out to be! please keep me updated! :D

UncleChris says ...
Apr 28, 2016 @ 6:32pm

I appreciate everyone's feedback. I had such trouble coming up with a "game"... and then like Tuesday night, THAT part showed up. :)
So, I have been working to adjust and will definitely continue with the feedback everyone has been giving me. This wasn't a good one during the 48 hrs, like last Ludum Dare were, but this feels like a good game after clearing up all the issues and actually HAVING a game. :)

jdmazz says ...
May 2, 2016 @ 12:37pm

You did a lot of artwork, good job!

LeReveur says ...
May 5, 2016 @ 5:59pm

thegoofromspace said exactly all what I wanted to say. I'll add that the graphics and procedural generation are great, and I think that's the thing you'll have to keep in mind for the next time : having the game mechanic working as expected is prioritary in a game jam, polished graphics come usually after that. And I know it because I regularly fail on the same point... ;)

retrograze says ...
May 6, 2016 @ 4:46am

Interesting concept, and I'm sorry to see that you ran out of time, because you may have been onto something here. Everyone else has already voiced some complaints, but the one that bugged me was that the camera on the cat was so low that you can really only see what's above you, so getting down or seeing if you missed a gem below you was impossible.

marvalgames says ...
May 6, 2016 @ 6:45am

I can see all the effort in the art. Looks pretty darn good. Obviously no real game play so not much to rate :(. Finish this up so we can see the vision :)

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