Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Lycan Trail

by Souperstrawer - Compo Entry

Lycan Trail is a side-scrolling shooter. During nighttime you must escape hordes of werewolves. After that you can spend all your precious coins to upgrade weapons and buy supplies.

Movement: W,A,S,D
Fire: Left Mouse Button
Reload: R
Boost: Space

Downloads and Links




Idkfawin32 says ...
Apr 18, 2016 @ 7:14am

Wow I absolutely love the reload mechanic, it adds a ton of challenge

Reis Mahnic says ...
Apr 18, 2016 @ 7:16am

Had a lot of fun with this! Really difficult but it definitely felt like any mistakes made were my own.
Beautiful visuals, and a tense scenario.

Shades says ...
Apr 18, 2016 @ 7:50am

Pretty good game. It reminds me of something I played a few years back called "Reanimator". Very challenging while still being fair about things.

Also makes me wonder what these guys did to tick off that many werewolves. :)

Anikki says ...
Apr 18, 2016 @ 8:08am

I like it. Just too hard for me.

Saladon says ...
Apr 18, 2016 @ 8:22am

Very cool concept. It's quite hard but I like the challenge.

jollyserpent says ...
Apr 18, 2016 @ 9:13am

Might look like a simple game, but there are some genuinely interesting ideas in the gameplay. Glad I checked it out!

Tygrak says ...
Apr 18, 2016 @ 9:47am

Very fun, the reload mechanic makes it hard but fair. I really like the graphics.

Apr 18, 2016 @ 10:34am

The Werewolfs are shapeshifters
Cool game after time reloading is not fast enough.

Sporeczek says ...
Apr 18, 2016 @ 11:49am

Very interesting idea :)I like the climate.

Apr 18, 2016 @ 3:41pm

Really neat game! I included it in my video compliation series of Ludum Dare games, if you’d like to check them out :)

Azumiar says ...
Apr 18, 2016 @ 4:06pm

Nice sidescroller!

KodingNights says ...
Apr 18, 2016 @ 4:12pm

I see what you did there. :-)
Quite difficult but fun.

Max Amaden says ...
Apr 18, 2016 @ 5:15pm

Really cool game! The background art and gameplay are utterly fantastic, I only feel that the werewolf sprites and UI let it down a little bit (but hey, it's Ludum Dare).

Keep up the fantastic work!

ito123456789 says ...
Apr 18, 2016 @ 5:19pm

One of the most fun I played so far, I like the moving background, and it's very well balanced in terms of dificulty. I also like the art style.

Brice says ...
Apr 18, 2016 @ 5:20pm

Had a lot of fun with this. I wish that the first level had been a bit shorter so I could have gotten the excitement of the upgrade stage earlier - I had died a few times and almost gave up.

wg_phancock says ...
Apr 19, 2016 @ 7:58am

Wow, this was challenging. The art was fun and definitely reminded me of classics like Oregon Trail.

I think the game might be improved by slightly shorter levels, so you can get to the fun of the upgrades a bit more often.

Humorcet says ...
Apr 19, 2016 @ 7:30pm

Fun game, some music would add a lot it tho.

James Coote says ...
Apr 19, 2016 @ 7:40pm

The reload-shoot mechanic was very well balanced, as were the enemies. Barrels were a little tough to both shoot and then get the pickup, but guess that's part of the skill of the game.

Took me a while to survive one night, and looks like a nice idea to give the game a bit more depth/longevity. Guess in an expanded version, you could add people to your party/cart, add new weapons and all the other trappings of an RPG

Cerno_b says ...
Apr 20, 2016 @ 7:09pm

I love the graphics: Parallax scrolling, the motion of the sky, the horse animation.

Gameplaywise there is also a lot more depth than meets the eye. The upgrade mechanics, the obstacles that force the player to keep in the middle and having to shoot the barrels for bonuses.

For me, personally the difficulty ramps up too much. I upgraded reload and damage in the first night and stood no chance in the second night.

Reloading on RMB would be cool, or at least E instead of R, since R is too far away from WASD, especially since the player needs it constantly.

Some spooky music would really augment the experience, as would better and more sound effects.

Overall great entry!

Freank says ...
Apr 24, 2016 @ 6:03pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Souperstrawer says ...
Apr 26, 2016 @ 3:30pm

@Freank Sure, feel free to :)

Rock Eaters says ...
May 1, 2016 @ 10:29pm

nice graphics !

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]