Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Infiltrator

by Damdoshi - Jam Entry

Move with ZQSD or WASD, shot with arrow keys, roll faster, like a ball with space and turn into a black little discrete slime with right control.
You have 3 lives. You can only lose it by being shot at by another player.

All people that launch the game will be on the same map.

- - - - - - - -

At the beginning, I was working on this game for the LowRezJam and because I do not have much time, I ran out of it and decide to start from scratch and to make the same game for the lowrezjam and the Ludum Dare...
I started on sunday and failed at finishing it before the LowRezJam deadline and this game is only the half of what I wished to do, even now, at the end of the jam period. The annoying part is that there is currently almost nothing of the theme inside the game. During LD34, there was too much of it, now, that's the opposite.

I wished to try to make an online game with a very simple network and quite crappy mechanism.
Of course, it does not work well: It is too slow.
Mechanisms I did not want to program seems mandatory and of course, datas I send are too big.

I am tired. X_X'
I'll port it to Windows tomorrow.

- - - - - - - -

This was done in C like C++, with the LibLapin library, a little custom C binding for SFML.

- - - - - - - -

Currently, is hosting the only game. If you want to create your own, you can get the server with the game and edit the ./res/configuration.ini file to set another IP and a specific port. The server program takes the port as single parameter.

Downloads and Links




calzep says ...
Apr 19, 2016 @ 8:18am

Love the idea for an online ludum dare game but I just wish I could play it. ... Waiting for the windows port

calzep says ...
Apr 22, 2016 @ 4:09am

So i guess we aren't getting a Windows version :/

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]