Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Gatling Defender

by kev9318 - Jam Entry

Gatling Defender is a game that you play only with your mouse and you control a spaceship that has an external circular weapon to shoot.
You can customize it and unlock guns from the circle, changing its form, to make the spaceship powerful mixing bullet shoot patterns.

Code & Art:
Kevin Morelli
Music & Sfx:
Ignacio Quiroz

Downloads and Links


Ratings

#44Audio(Jam)4.00
#88Overall(Jam)3.88
#97Innovation(Jam)3.80
#125Fun(Jam)3.69
#370Graphics(Jam)3.63
#435Theme(Jam)3.47
#462Mood(Jam)3.20
#1808Coolness32%

Comments

luquio says ...
Apr 18, 2016 @ 5:45am

Great gameplay and art! Music and sound fx also mixes making this a great game! Cheers

cabezotta says ...
Apr 18, 2016 @ 7:44pm

Very very hard for me! but great game overall! :D

PabloLeChuck says ...
Apr 18, 2016 @ 11:43pm

Very nice game! Feels great on the controls and the strategy aspect of placing the turrets could be very fun to develop further

sepharoth213 says ...
Apr 19, 2016 @ 6:51am

really nice sound design!
i love the weapon customization system, sucks that the game gets really easy when you can dispatch enemies in two shotgun shots. trying to manage overheating is interesting, maybe you should set up something so that you have to interact with the music to keep from overheating

phoenix1987 says ...
Apr 20, 2016 @ 12:33am

Fantastic Game. The graphics, the audio were both amazing, I liked the customization. My only suggesstion would be to have harder enemies as the waves go on or come out faster. I understand though and you still did a great job

Auroratide says ...
Apr 20, 2016 @ 1:45am

Excellent graphics and effects, and the customization was pretty cool too. If the bullets were slower and you had more enemy types, this could turn into a rather splendid bullet hell game.

GrimGary says ...
Apr 20, 2016 @ 2:46am

Pretty good experience. Could have been built up a bit. And I did find a weakness in the enemy design which allowed me to rack up cash pretty quickly. Good job overall! =)

mkghoster says ...
Apr 20, 2016 @ 9:39pm

I liked the art style but the game was too hard for me.

Sabina Lis says ...
Apr 20, 2016 @ 11:40pm

Really enjoyed the game and the upgrades, the music felt right with the art and gameplay

sergicollado says ...
Apr 21, 2016 @ 8:27pm

I great game!!

batmanasb says ...
Apr 22, 2016 @ 9:50am

I love the gatling gun mechanic, and how you can upgrade it! I had fun and it was a nice start, but a little lacking on content. Also, I found an exploit where you can fly directly under them and they can't shoot you. Also, I don't think the mouse is the best thing to use for moving the ship around, a little too fast. But yeah, this was definitely an innovative spin (pun intended) on the shoot 'em up genre.

Apr 25, 2016 @ 4:27am

Great new mechanic! I can see a lot of different things you can do with this idea of revving a selection of weapons up in a circle around you. Plus: nice sounds and music, and the graphics weren't bad either!

So! Criticisms.

The overheating mechanic felt nice, but I never really found myself overheating.

It got really easy once I realized that you can avoid pretty much all damage by hiding inside the first arc of the enemy's attack. This happened around the same time I got two extra rifles, leading me to get a ton of money in a run that felt like it would never end. Progression and different enemy varieties would've helped a lot. Buuuut that's more of a we-didn't-have-much-time thing, making this a really strong concept for a more fleshed-out release.

In any case, it was fun for a minute there, which is all you can really expect from Ludum Dare games. Good job!

Alphish says ...
May 2, 2016 @ 10:29am

The gameplay was tricky at first, giving me a challenge to even defeat a single enemy, but then I was getting stronger and enemies weren't (no difficulty progression), so in the end (having 7x shotgun and 1x rifle) I defeated over 50 enemies with ease until bore-quitting.

I think this game really needs some more variety when it comes to both enemies (different shooting patterns and behaviour etc.) and player upgrades (health, shield, overheat, different kinds of weapons; maybe player could just have a storage of weapons and pick them to customize the weapon for specific purpose). Alternately, you could turn the endless survival into a game with some sort of campaign, levels introducing new enemies etc. which would then feature endless survival, or something; it seems to be a good model.

Oh, also, the cash collection sound was jarringly loud compared to the rest.

Looks like a good start, but desperately needs more variety.

Marius says ...
May 10, 2016 @ 11:11am

Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

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