Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

PowerBeat

by Insality - Compo Entry

PowerBeat! Beat the Music!

This is the Music BeatStep Arcade game, you should move in music rythm and complete the game task: collect 3 golden keys and beat the boss!
You can play, while beats are beating, you have only 3 minutes!

Controls:
==========
Move: Arrows or WASD (walk in the music BEAT rythm!)
Restart: R (if you stuck or failed with boxes ;))
Space to start in menu.

Hints:
=========
Read the in-game hints!
Also there is cheat, to instantly open boss gates. Just walk around on map to see how! (just press O to open the boss gates, kek)

Also, i will happy, if you listen my musics on soundcloud! And leave any feedback may be? ;)

Awesome LD35, guys, good luck to all.
Interesting, can some one beat the game without cheat? Challenge!!! ;)


Tools:
=========
Unity, Inkscape, FLStudio, bfrx, coffee

Downloads and Links


Ratings

Coolness88%
#8Audio4.24
#58Graphics4.12
#84Overall3.81
#91Mood3.67
#260Innovation3.46
#313Fun3.35
#746Theme2.88

Comments

ORECROS says ...
Apr 18, 2016 @ 5:03am

Really neat concept! nice and challenging too

mukult says ...
Apr 18, 2016 @ 5:06am

Wow!! Amazing how you have synced it with music!! Amazing game! :)

Great entry dude!

timeshapers says ...
Apr 18, 2016 @ 5:34am

Playing to the beat seems unnecessary.

simon says ...
Apr 18, 2016 @ 6:19am

nice "mono vr" fealing!

chobrah says ...
Apr 18, 2016 @ 6:38am

Very cool look and feel, good entry!

jk5000 says ...
Apr 18, 2016 @ 9:22am

Looking really great.

ccglp says ...
Apr 18, 2016 @ 9:30am

Good the sync with the music was very impressive, but the yellow and orange mechanic playing without the music (Yeah, not very clever play without music) seems like the Undertale Papyrus puzzle xD

Asturk says ...
Apr 18, 2016 @ 12:35pm

I liked the idea for this game. The idea of moving by the musics beat was very clever, but at the same time i felt myself a little lost in movement, since i am not good at pay attention to the musics beats as well. I think the innovation was the best here, and its very challenging too, i couldnt complete it yet! very good job!

chriiis88 says ...
Apr 18, 2016 @ 4:02pm

Cool idea and looks, but it still lacks an easy level to "get into it". I tried all three directions and died because I've no idea how to get past the spikes.

Robber says ...
Apr 18, 2016 @ 7:30pm

controls felt a bit weird at first, but once i was moving to beat it felt very solid! very well done..some very nice mechanics and original ideas in this game, my keys couldn't seem to open the door, gonna try again.

BigBrother says ...
Apr 19, 2016 @ 1:43am

This is amazing! I really like the aspect with the Arcade raster screen thing. I also like the rhythm part of it. I think the mechanics could be explained a little better, but overall this is one of the best games I've seen in a while

Suddenlyzach says ...
Apr 19, 2016 @ 2:28am

Awesome art, music, and concept. Very visually appealing. It's pretty hard too. It's going to take me quite a bit of learning playthroughs just to figure it all out

wg_phancock says ...
Apr 19, 2016 @ 5:13am

I always love rhythm based games. The general design, art, sound, etc are all very well done. The difficulty is very unforgiving, though - it could use some "easy" sections to start out to get the hang of things.

ranmaru90 says ...
Apr 19, 2016 @ 9:20am

OMG, you're a genius!

Chikoness says ...
Apr 19, 2016 @ 1:38pm

I love the graphic and music! Very very hard to play though...

Empyrealhell says ...
Apr 19, 2016 @ 4:56pm

I really like the necrodancer-inspired movement, nice touch. The beat mechanic seems really fickle though, and would frequently just ignore my inputs and skip a turn, which really punishing when you're trying to cross spikes. Overall not bad, loved the visual design.

APantaloni says ...
Apr 19, 2016 @ 5:40pm

Really nice music and visuals!

dvdfu says ...
Apr 19, 2016 @ 5:42pm

The boxes were pretty tough to do. Overall, love the look and feel of the game!

Rakowu says ...
Apr 19, 2016 @ 6:19pm

Great level design and nice idea. As a musician I liked the way movement. Well done.

ragnarolis says ...
Apr 19, 2016 @ 6:57pm

Nice and hard game. I liked the feel to it and it's mechanics. Good job!

Per says ...
Apr 19, 2016 @ 7:25pm

Wow! This is a really polished game. I really enjoyed the beat sync part of it and the graphics. The music was awesome as well.

eric777 says ...
Apr 19, 2016 @ 7:29pm

Great idea. My favorite mechanic was matching the rhythm to get across the yellow/red disco floor. The curved grid made me think of the Sonic blue sphere levels.

I thought the in-game help tiles were well done, my only wish was that they helped me more with what I was about to face.

Great job!

DiFFtY says ...
Apr 19, 2016 @ 7:52pm

Nice graphics, neat sound !
The gameplay is great but it lack some feedback, it's quite hard to know when you get hit by an enemy and when you just ate it.
Great work :)

TEAM-TIGER says ...
Apr 20, 2016 @ 5:07pm

Nice screen effect and all together look. very slick

Apr 20, 2016 @ 7:24pm

Hella game to play! Great entry!

Geckoo1337 says ...
Apr 20, 2016 @ 9:39pm

I liked the prime idea for this project - move on the music beat was very fun. Very challenging. I could'nt complete it yet. well done ++

hunttis says ...
Apr 21, 2016 @ 2:23pm

Nice visuals, good music, quite difficult!

mountainstorm says ...
Apr 21, 2016 @ 5:54pm

Great game, and nice graphics - the more I played the more I found me enjoying it

Apr 23, 2016 @ 10:14am

Oh man, that was truely great ! I really love how the game feels in general, the moody graphics feet the audio perfectly, the image effects are good and it's fun to play. I usually don't like rythm based games made in jam because of accuracy issues but this one is super polished and the feedback are good. Top marks there !

Apr 24, 2016 @ 3:40pm

Super interesting game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/Rc53wZClozM

sP0CkEr2 says ...
Apr 26, 2016 @ 2:34am

really awesome to sync to the music - very hard game - but fun - great job

Jin47 says ...
Apr 26, 2016 @ 11:59am

Awesome Idea. The felling is almost perfect. the music is really great and the overall feeling is very pleasant and challenging!

Gamepopper says ...
Apr 26, 2016 @ 12:23pm

The rhythm action works really well, and I really enjoyed the music. Great work!

TheMightyTeam says ...
Apr 26, 2016 @ 12:24pm

Good concept and good mix of labyrinth and rythm game.

ployer says ...
Apr 26, 2016 @ 1:24pm

very cool!

NuberuGames says ...
Apr 26, 2016 @ 1:25pm

Really cool and fun to play!
Really hard, I'll have to come back to beat it. I didn't really get how it links to the theme though.
Good job!

fatsopanda says ...
Apr 26, 2016 @ 7:34pm

An interesting and challenging game. I like the beat movement a lot but felt that it wasn't responsive always.

Nomys_Tempar says ...
Apr 27, 2016 @ 9:32am

So hard, but really good, nice music and nice overall. I liked the tutorial tiles, that's a cool touch.

BSODDevTeam says ...
Apr 28, 2016 @ 1:09pm

That was cool, I thought it was like ducking OSU, but it's better and less annoying.

Apr 28, 2016 @ 3:52pm

Really nice entry! I loved the Crypto of the NecroDancer gameplay style and the smart use of rhythm/enemies.

See ya! ;)

May 2, 2016 @ 4:38pm

Pssst - you have been featured on today's LUDUM DARE TO BELIEVE! Check it out! - https://www.youtube.com/watch?v=X1o2MoDhZok

Docjekyll says ...
May 3, 2016 @ 4:50am

Fun puzzle game! The music-synchronized movement / "rhythm" aspect of the game was a good decision in theory, but needed more work in order to accurately sync. It ended up being more annoying, with skipped turns or double movement occurring rather frequently. Nonetheless, good puzzle layout and solid entry overall.

LeReveur says ...
May 8, 2016 @ 1:13pm

Really hard, but entertaining and challenging game. The combination of rythm and time limit make it as fun as it's hard. Well done ! (and I managed only to get one key, I'm really bad with this kind of game ^^)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]