Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Mikhail - Jam Entry

Made from scratch in Java

Forms: Small Big
*Jumps higher *Can't jump as high
*Can't break blocks *Can break blocks(Interact key)

*Buttons/Pressure plates - open a door for 5 secs
*Lever - opens or closes door
*Breakable blocks - interact with them to break through them

W -> Jump
A -> Left
D -> Right
Q -> Interact (Switches,buttons,end level door,breakable blocks)
Space -> Shapeshift

Have fun with the game please I am getting better at making games but it is still a work in progress. My quickest time is 23.07 seconds. Post your quickest time with your comment!

Please DO NOT comment on how bad the graphics are or how there is only one level. I am not a graphics designer nor did I have time to add other levels. I am completely capable of understanding that this is a flaw in the game. Please be as constructive as you can when commenting because it really helps me out with what I could have done better or just differently. Thank you!

Current Issues/Bugs
*640x480 and 1024x768 resolutions don't play the game properly, these resolutions stop you from jumping past the midpoint of the screen(Status= In Progress)
*Art isn't the best(Status = not changing)
*Only one level(Status = new levels might be added for a modded link)
*Possible that the character can get stuck in between a level/platform(Status = Haven't been able to repeat)

Downloads and Links




sxm1041 says ...
Apr 19, 2016 @ 9:13am

This is a good start to what could easily become a great game to play, the graphics are in a consistent style which is nice.

And the timing aspect is a good feature which allows you to compete with yourself over and over. (Fastest time so far 24.59)

I ran into a couple of issues with the collision physics, where I could tunnel through some of the floors when falling fast. A general improvement would be to check all four corners for collisions rather than just the centre of the player, as it appears you can fall and jump through the edge of platforms.

Graphical improvement, render the switches and buttons in front of the player so they can be seen at all times.

Mechanics improvement, increase distance from which you can activate a button or switch, personally found it a bit too tight around the object.

Also in game instructions might be a nice addition somewhere.

You have given me a few ideas to extend my game, so thanks for that :)

Mikhail says ...
Apr 20, 2016 @ 1:17am

Thank you for the constructive comment! I really appreciate that kind of feedback. I will take all of your ideas into consideration for the modified version of the game and any games I make afterward.

Weeping Rupee says ...
Apr 20, 2016 @ 10:53pm

I got about half way up the level and couldn't jump anymore. Am I missing something?

FloatingGhost says ...
Apr 20, 2016 @ 10:53pm

It's *very* minimal for a compo entry (and not in a good way) - it's, well, very short and it doesn't look at all finished. It might be ok if there was more of it, but hey

Mikhail says ...
Apr 20, 2016 @ 11:12pm

This isn't a compo entry

Mikhail says ...
Apr 20, 2016 @ 11:14pm

And weeping rupee your probably not playing in 1280x960. Unfortunately, I didn't catch this bug before hand but the other resolutions don't play the game properly.

Srednuht says ...
Apr 20, 2016 @ 11:26pm

Loved the mechamiczñ

Red_Fan games says ...
Apr 20, 2016 @ 11:39pm

Physics where a tad wonky, a good start and moderately decent graphics.

JNI says ...
Apr 21, 2016 @ 1:21pm

A good game, but it need some more work

Henry00 says ...
Apr 22, 2016 @ 8:55pm

Sadly I could not jump anymore after reaching the second floor on the first level (to the right). I only managed to glitch myself through the floor.

Mantlair says ...
Apr 25, 2016 @ 12:26pm

I also couldnt pass the second floor. character hit an invisible walll thing.

LudumAnthony says ...
Apr 27, 2016 @ 6:02pm

In the future the level should be more dependent on the shapeshifting, as far as I could tell the only reason to shapeshift was to break the blocks in the beginning. For a game made from scratch in java (I did the same for my submission :P) you had collision detection and I assume a level handler that placed the tiles correctly. I suggest you use all of the mechanics built for this game (like collision and level loading etc) for the next LD so you can focus more on gameplay instead.

SUNFURY says ...
May 2, 2016 @ 1:51pm

If its your first game good job and good luck with the next LD.

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