Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Essence Run

by KristophTG - Compo Entry

Control a mystical ball, collect essence to survive.
The ball can resize itself. Use that to your advantage.

Default Controls:

Lead the ball with your mouse cursor.
Left click to increase your size.
Right click to decrease your size.


Unity 5.3.4f1 (64-bit)
Graphics: Gimp
Audio effects: Audacity

Downloads and Links




Marsouin says ...
Apr 18, 2016 @ 2:04pm

Not bad !

dcRfj15 says ...
Apr 18, 2016 @ 2:17pm

I made it to the 2nd checkpoint! The game is very difficult, but it is difficult in a good way. When I fail at the game, I am able to figure out what I did wrong so that I can avoid doing the same mistake again. I liked the idea for the different obstacles (requiring essence to open some doors, some "anti-essence" blobs take away all your essence, etc). That variation made the game more interesting. Nice work!

MikeTheWayne says ...
Apr 18, 2016 @ 4:36pm

Difficult and fun game, love the retro music! Could've been made a little better (and infinite) with random map generation, but either way a well made, fun game.

Tegu says ...
Apr 18, 2016 @ 6:39pm

An interesting game! I got to the third checkpoint. I liked how new elements were introduced gradually and later in different variations. For example, the red essences that decrease essence count and started to move later.

The controls have interesting depth into them, as at first I didn't realize that the distance between mouse and the ball affects. However, I'm not sure if this is intentional but moving the cursor behind the ball seems to lose the control. Hit some walls a few times when trying to move as vertically as possible. :P

The game kepth crashing for me for some reason (usually when touching something). However, it might be entirely due to this poor netbook that barely runs anything, so probably not worth investigating if nobody else has the same issues. Regardless of the crashes, the checkpoints and savefiles worked well. No progress was lost!

The game indeed is quite difficult, which of course isn't a bad thing by itself. Sometimes I managed to slalom through the gaps and gates only to realize that I don't have enough essence to turn a "turret" on. :)

Overall, a fun little game!

Benjamin says ...
Apr 20, 2016 @ 1:43pm

It tooks me time to understand that I can move faster by placing the cursor close to the ball. After that the game was much more enjoyable.

Linver says ...
Apr 20, 2016 @ 1:49pm

Nice game with really cool music!
But hard as a HELL! How many people can pass it? I don't know, but these mans will be crying from happines about finishing this game.
Hardcore fan is fan too.

Apr 20, 2016 @ 4:36pm

Difficult but enjoyable game!

Apr 20, 2016 @ 4:37pm

Would prefer it to be a bit easyer but it was fun nontheless! :D

qu2 says ...
Apr 21, 2016 @ 6:03pm

Nicely done. Thank you so much for including checkpoints, they're so often missed out of LD entries.

Idkfawin32 says ...
Apr 22, 2016 @ 8:42am

This can be quite addictive

davidB says ...
Apr 24, 2016 @ 3:44pm

nice concept and execution.
I'd got some slow and acceleration in the scrolling and deplacement + lag in the control

Thanks for the checkpoint.

phi says ...
May 7, 2016 @ 7:10am

I found it quite hard right from the beginning... As others have said, I didn't fully understand the controls at first. You make your game look conceptually simple, so players assume there's noting special about the way the circle moves. Also, I still don't understand when and why the game goes into slo-mo sometimes.

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