Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Feuding Space Blobs

by lkr - Compo Entry

Feuding Space Blobs is a strategy game where you're in control of a space blob, battling it out with another blob, for fun and/or profit.

You start out with only your core (the thing with a creepy eye), but you can grow and shapeshift your blob by adding different modules to it.

The object of the game is to destroy your opponent's core. This is done by shooting it with the two offensive modules: The Gunner and Launcher. The Gunner shoots straight forward, while the Launcher shoots seeking missiles that go straight for the opponent's core.

- You can only build adjacent to your existing modules and core.
- There's a cooldown after you build a given module before you can build the same one again. There's a visual cooldown-overlay that shows how long there's left.
- You can only build on your bottom half of the grid.

The AI is currently pretty simple, and just builds a simple pattern. The normal difficulty AI builds slightly better formations, and at a faster speed. There was only so much time I had to work on it :)


P.S: You can turn off the sound and/or music using the buttons at the top.

Downloads and Links




Spud says ...
Apr 18, 2016 @ 4:24am

Very fast paced game, great idea

jollyserpent says ...
Apr 18, 2016 @ 8:28pm

Great idea, loved it. It would also make for a cool multiplayer game.

TP2k says ...
Apr 18, 2016 @ 8:31pm

Nice little game. Would be cool as a multiplayer

JHemmings says ...
Apr 18, 2016 @ 11:19pm

A great idea, it's a good Tower Defense style game. It could be made a bit harder, with perhaps more than one 'core' spawning in hard mode.

OU GDA says ...
Apr 19, 2016 @ 3:40am

Love the game. The AI is pretty exploitable though.

orion_black says ...
Apr 19, 2016 @ 5:38pm

It was hard not to obliterate the AI, so that I could try all the modules XD. I would love to see a more elaborate version of this with modules that counter each other.

lkr says ...
Apr 19, 2016 @ 10:42pm

Thanks for your comments and suggestions!

If I had more time during the event, I'd definitely have added more modules and spent more time on balancing.

egos says ...
Apr 19, 2016 @ 11:09pm

a good idea and fit the theme i like it
I just need a turret in the center to win (damn ia ;))
Shortcut will be a much have if you concider the game speed

KairosXIII says ...
Apr 20, 2016 @ 4:36am

Cool idea, great take on the theme. Would love to have some keyboard shortcuts to the items.

Chaserbrown says ...
Apr 20, 2016 @ 4:50am

I loved the idea, audio, graphics, and gameplay! Great job! As TP2k suggested, this would be great as multiplayer!

Fakirgnome says ...
Apr 20, 2016 @ 5:39pm

Pretty fun to play and outbuild your enemy. It does get hard to keep track of everything once the 'builds' start to grow larger.

Idkfawin32 says ...
Apr 22, 2016 @ 8:41am

What an interesting idea

Apr 25, 2016 @ 2:15pm

Pretty interesting game, good sound effects and graphics. The ai though sometimes is stupid sometimes is smart, it's very random. Good game over all.

zondarg says ...
Apr 30, 2016 @ 12:55am

Nice tower-defense-strategy-style-game, the AI is not very strong, but as a compo entry, its great! Liked the music too..

ohmmus says ...
May 8, 2016 @ 11:42pm

Love the audio in this! and a fun game to boot! Nice take on the theme and great job on your entry! Easy mode turned off is no joke, I've yet to beat that AI. =X

M2tias says ...
May 9, 2016 @ 8:20am

Nice idea for a simple TD/strategy game. It needs a lot of balancing but it was fun as it is :D

EvoGenGames says ...
May 9, 2016 @ 4:30pm

great! I like strategy games! ours is one too

May 9, 2016 @ 7:27pm

Love the visuals! Its fun to watch your blob grow. Balancing definitely needs work, but I would love to see more of this concept! Very cool take on the theme.

OnlySlightly says ...
May 10, 2016 @ 12:25am

ooo I loved this. You combined resource management with combat in a really fun way. Great job!

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