Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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aucguy

by aucguy - Compo Entry

In this game pieces, which consist of a color and shape, come in from the left and right and go to the center. Once they hit the ring they will pick up the arrow corresponding to the key pressed. WASD for the left and the arrow keys for the right. Once they hit the center they will go to the goal (static pieces) in the direction of the arrow. You're goal is to direct the pieces to the goals with the same shape.

However, the shapes may shift. If the two pieces in the center have the same shape, the shape will 'rotate' clockwise. This means triangles will turn into squares, squares to circles, circles to pentagons and pentagons to triangles. If the two pieces have the same color then the shape will 'rotate' counterclockwise (opposite of the last one). If the two pieces have the same color and shape then the shape will rotate twice. This means triangles to circles, vice versa and squares to pentagons, vice versa. This requires you to think ahead.

If you mess up enough, you lose. (Duh).

Downloads and Links


Ratings

#420Innovation3.17
#493Theme3.32
#588Audio2.14
#673Overall2.96
#705Graphics2.55
#783Fun2.61
#1712Coolness35%

Comments

Apr 18, 2016 @ 7:38pm

that's not my type of games, but after a while I got what's going on. perhaps some more feedback from the ui would make it easier to grasp (like "sweet" in candycrush ;)). I love the background, it's beautiful! I wish all shapes had a little transparency. the audio I disliked -- seeing these beautiful shapes I'd like to hear some sine waves.

monkeybit29 says ...
Apr 18, 2016 @ 8:17pm

The game really started chugging after the first time dying, and at the third chance it wouldn't let me play it again

Apr 19, 2016 @ 5:53am

A fine piece of work! Somehow it made me think of cookie cutters while making cookies. Thanks for the fun experience!

okoto says ...
Apr 19, 2016 @ 6:04am

I was scared as hell when the noise of the first cut happened .0. .
interesting mechanics. Tip: the priority where the pieces will could be clearer. good game; D

GoudaGames says ...
Apr 20, 2016 @ 12:10pm

Fun, but quite difficult to get the hang of.

LandoSystems says ...
Apr 22, 2016 @ 2:01am

Fun gameplay. Good art.

Megalink says ...
Apr 22, 2016 @ 9:15am

This is really cool! I love the concept and it is very fun. Good job :)

ManuSaiz says ...
Apr 22, 2016 @ 12:36pm

I liked the concept, I think it asks for somejuiciness and pace! Also maybe a more integrated visual display for the arrows would help. Overall an interesting idea and if the pace was faster it would be more fun to play.

I personally would change the colors of the background for something less similar to the main assets, but maybe that's just me.

Good job here, would like to see a more polished version.

Freank says ...
Apr 24, 2016 @ 4:22pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Geckoo1337 says ...
Apr 24, 2016 @ 9:11pm

Fundamental gameplay - neat aesthetic for a good project. Well done ++

avocadojoe says ...
Apr 25, 2016 @ 2:17pm

fun, but pretty difficult

OddballDave says ...
May 1, 2016 @ 8:28pm

I found it very confusing. I don't think I'm cut out for this game. Really interesting mechanic though. And executed well enough.

Good stuff.

csanyk says ...
May 3, 2016 @ 1:31am

Too complicated for me to understand immediately. Am I trying to match color or shape? Why do the shapes shift? The shifting seems arbitrary, and although explained in the instructions, I still don't intuitively "get it". The game's rules should have an intuitive logic in order to be more accessible and fun.

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