Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by aucguy - Compo Entry

In this game pieces, which consist of a color and shape, come in from the left and right and go to the center. Once they hit the ring they will pick up the arrow corresponding to the key pressed. WASD for the left and the arrow keys for the right. Once they hit the center they will go to the goal (static pieces) in the direction of the arrow. You're goal is to direct the pieces to the goals with the same shape.

However, the shapes may shift. If the two pieces in the center have the same shape, the shape will 'rotate' clockwise. This means triangles will turn into squares, squares to circles, circles to pentagons and pentagons to triangles. If the two pieces have the same color then the shape will 'rotate' counterclockwise (opposite of the last one). If the two pieces have the same color and shape then the shape will rotate twice. This means triangles to circles, vice versa and squares to pentagons, vice versa. This requires you to think ahead.

If you mess up enough, you lose. (Duh).

Downloads and Links




Apr 18, 2016 @ 7:38pm

that's not my type of games, but after a while I got what's going on. perhaps some more feedback from the ui would make it easier to grasp (like "sweet" in candycrush ;)). I love the background, it's beautiful! I wish all shapes had a little transparency. the audio I disliked -- seeing these beautiful shapes I'd like to hear some sine waves.

monkeybit29 says ...
Apr 18, 2016 @ 8:17pm

The game really started chugging after the first time dying, and at the third chance it wouldn't let me play it again

Apr 19, 2016 @ 5:53am

A fine piece of work! Somehow it made me think of cookie cutters while making cookies. Thanks for the fun experience!

okoto says ...
Apr 19, 2016 @ 6:04am

I was scared as hell when the noise of the first cut happened .0. .
interesting mechanics. Tip: the priority where the pieces will could be clearer. good game; D

GoudaGames says ...
Apr 20, 2016 @ 12:10pm

Fun, but quite difficult to get the hang of.

LandoSystems says ...
Apr 22, 2016 @ 2:01am

Fun gameplay. Good art.

Megalink says ...
Apr 22, 2016 @ 9:15am

This is really cool! I love the concept and it is very fun. Good job :)

ManuSaiz says ...
Apr 22, 2016 @ 12:36pm

I liked the concept, I think it asks for somejuiciness and pace! Also maybe a more integrated visual display for the arrows would help. Overall an interesting idea and if the pace was faster it would be more fun to play.

I personally would change the colors of the background for something less similar to the main assets, but maybe that's just me.

Good job here, would like to see a more polished version.

Freank says ...
Apr 24, 2016 @ 4:22pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Geckoo1337 says ...
Apr 24, 2016 @ 9:11pm

Fundamental gameplay - neat aesthetic for a good project. Well done ++

avocadojoe says ...
Apr 25, 2016 @ 2:17pm

fun, but pretty difficult

OddballDave says ...
May 1, 2016 @ 8:28pm

I found it very confusing. I don't think I'm cut out for this game. Really interesting mechanic though. And executed well enough.

Good stuff.

csanyk says ...
May 3, 2016 @ 1:31am

Too complicated for me to understand immediately. Am I trying to match color or shape? Why do the shapes shift? The shifting seems arbitrary, and although explained in the instructions, I still don't intuitively "get it". The game's rules should have an intuitive logic in order to be more accessible and fun.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]