Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shape-Shift Dungeon

by laluis1 - Compo Entry

A game about being in a dungeon which curses who ever enters to shape shift into a monster to serve for it, try and escape the dungeon as it tries to kill you before you leave.

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KBF123 says ...
Apr 18, 2016 @ 2:10am

This game is so unforgiving.
I mean, it's fun but... one hit deaths, TWO invincible bosses, no checkpoints, frustrating jumps...
You must really enjoy seeing people in pain, don't you?

seitnerk says ...
Apr 18, 2016 @ 11:26am

nice, but too difficult.

Apr 18, 2016 @ 8:04pm

why did you comment out the menuSong.mp3?! it's _awesome_! I love the graphics as well. I played the game for 30min (didn't realize it took so long); still get killed few seconds after the hero turns dark, but there's something which makes me wanna try again. I'm a big fan of r-type though. anyway, it's VERY NICE!

Apr 18, 2016 @ 8:11pm

ps I also admire the simplicity of your code; this game is almost a trick! very, very nice.
and I like how smoothe the controls are. overall 5/5, even though there's no status box or anything -- who cares?

Tharky says ...
Apr 20, 2016 @ 10:59am

Man I couldn't play properly :( Pressing space moved the page down so whenever I jump, I couldn't see what's going on :P But it looked really good.

Freank says ...
Apr 24, 2016 @ 12:46pm

Hi, nice game ! very few pixels :D We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

sP0CkEr2 says ...
Apr 28, 2016 @ 5:07am

i liked this game - would have been good to have a timer or distance counter - great game

pirate_shell says ...
Apr 29, 2016 @ 1:24pm

I enjoyed the low-def graphics style and the sound effects to match. I do have quite a few issues with the actual game, however. Not to say it is bad, more as a few points of constructive criticism. I did not like the controls, or rather: I did not like the controls for this type of game. You see, to me at least, the character had way too much momentum and the delay on the jump did not help the unresponsive feel, either. These controls would have been okay as game mechanics, I guess, if it weren't for the fact that this is a really hard precision platformer type of game where control responsiveness and game feel are key. Just my two cents on the game. I did like the death message however~

Apr 29, 2016 @ 9:54pm

80 is maximum points to get Innovation: 8/10 Fun: 5/10
Theme: 5/10
Graphics: 6/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 4/10
Overall: 32/80
Good Game

LeReveur says ...
May 4, 2016 @ 8:10pm

Not a game for me, but seems to be challenging, well done ! :)

curtamyth says ...
May 5, 2016 @ 1:31am

The main problem I had is that it seemed impossible to dodge the fists sometimes. Otherwise I enjoyed the graphical style and the apparent random generation of the level.

APantaloni says ...
May 5, 2016 @ 9:41pm

The dungeon is very good at trying to kill me before I leave ;)

lanestp says ...
May 5, 2016 @ 10:10pm

I really like the pixel art and the whole thing is a nicely put together package but MAAAAAN that was difficult!

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