Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shapeship

by concalf - Jam Entry

- Destroy all enemies with a quest module (it looks like the one on the bottom right corner)
- You turn very slowly! Shift your shape for a broadside or protect yourself with armor blocks

Controls:
- A,W,D Move
- Q Layout editor
- 1,2,3 Switch layouts
- F quick reverse layout
- R to rotate modules while dragging (+right click on desktop)

Tip: build a rotated layout to quickly turn 90 degrees

Note: There may be sound problems in Firefox

Downloads and Links


Ratings

Coolness61%
#44Overall(Jam)4.00
#56Theme(Jam)4.10
#90Innovation(Jam)3.81
#175Fun(Jam)3.58
#236Graphics(Jam)3.90
#533Mood(Jam)3.12
#632Humor(Jam)2.26

Comments

Apr 18, 2016 @ 10:47pm

Really awesome!!! I love it :D

eeely says ...
Apr 18, 2016 @ 10:51pm

( ゚▽゚)/ amazing!!!

Per says ...
Apr 18, 2016 @ 11:00pm

Awesome game. Polished visual effects and controls.

Le_Sarus says ...
Apr 18, 2016 @ 11:35pm

Very cool and clever idea, would have been a cool extra if you had the mouse handle turning and firing but it honestly works as is

TEAM-TIGER says ...
Apr 19, 2016 @ 1:28am

A neat idea, but I don't love how it feels to play. Would definitely play a future version though, because it's got lots of room for expansion!

Apr 19, 2016 @ 5:08pm

I love the idea of it but it felt really clunky. I felt like you moved a lot slower than expected. Maybe the levels were a bit too small to really feel like you could accelerate well.

orukinawa says ...
Apr 19, 2016 @ 5:16pm

I loved the ship editing system and the animation when you swap shapes. Impressive!

fprawn says ...
Apr 19, 2016 @ 5:22pm

Great game, genuinely fun!

muumeroinen says ...
Apr 19, 2016 @ 5:26pm

Very good!

A333 says ...
Apr 19, 2016 @ 5:31pm

Great game!
I like how your maneuver capabilities grow when you realize you can rotate engines to do fast turnarounds.

Skruffye says ...
Apr 19, 2016 @ 6:20pm

Interesting concept, but I didn't really feel like the shapeshifting mechanic added much to the core gameplay.
The game itself was pretty solid, apart from the agonising time it took to turn (maybe I was doing something wrong), so good job!

JefePapaya says ...
Apr 19, 2016 @ 6:45pm

Really nice mechanic you implemented there. Also nice implementation.

Kudos!

RafaSKB says ...
Apr 20, 2016 @ 1:19am

Awesome concept and great use of the theme! =D The gameplay could be a bit faster though (or maybe the html version was laggy for me)

themadknights says ...
Apr 23, 2016 @ 8:00pm

Not bad, the graphics are awesome

bazkur98 says ...
Apr 23, 2016 @ 8:03pm

So first let me say that I think this concept is one of the best I've seen in a while. I'd like to play a more hashed out version. The controls were a bit difficult to use since everything was clumped up in one spot, arrow keys for movement or changing shape would have been ideal so you could use both hands. That said, I had fun with this and while difficult I thought it was very clever.

icefallgames says ...
Apr 25, 2016 @ 2:21am

Very cool concept. Love the idea of customizing your ship like that... shields, weapons, boosters all in the place I want.
Graphics are also very crisp. Some nice touches, like the contrails on the rockets (I wish they made a sound though).

Some critiques:
- by going slowly I never really needed to swap the ship much - just for going through narrow sections.
- the layout editor didn't work very well, it never dropped the components where I wanted - not sure if it's a mouse accuracy problem with the HTML5 version or what.
- couldn't figure out how to get rid of dead components, and sometimes I left that good components just vanished.
- it was unclear what the level goals were. Kill all enemies? Reach a certain point? I got to level 4 (I think), and killed everyone (I think), but never got the "level completed".

Overall, a really need concept though - it would be cool to see it taken further.

ZirconCode says ...
Apr 25, 2016 @ 1:26pm

Extremely cool idea and very well executed! Nice graphics. The mechanics could easily keep me entertained for hours, and so easily extensible. At first I thought the grey rocks where in the foreground, maybe darken them a bit or something.

plko says ...
Apr 27, 2016 @ 5:16pm

Good game, take turns is really really slowly, makes this game too hard to clear :PPP

Rock Eaters says ...
May 1, 2016 @ 5:22am

original game and mechanic even if some time its hard

May 2, 2016 @ 4:17pm

Neat game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/CILyMGd9ZnE

StrayCat says ...
May 6, 2016 @ 11:31pm

Cool graphics!

Marius says ...
May 10, 2016 @ 11:07am

Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

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