Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Posthistoric Ooze

by hunttis - Compo Entry

The ooze awakens.

Find the mystery of the posthistoric ooze in this puzzle game!

Place totems to guide the creatures to the other portal.

Number keys change totems (once you unlock more)

'Space' to speed up spawning. You only have to press it once per level.
'R' restarts the level.
'N' skips a level.

POST-COMPO BUILD: Added a postcompo build, the changes are listed here:

Most importantly, game playable on mobile and a fast-forward button added!

Downloads and Links




Apr 17, 2016 @ 9:05pm

It's a very creative idea, and it seemed as though a continuation would even further improve its quality. My only complaint is that the audio was a bit lacking, try and add some more varied or additional sound effects, but the graphics looked great!

Brice says ...
Apr 18, 2016 @ 4:46am

I was a little confused by the "totems". Seemed more like "trampolines" or "springs".

The big eyes on the little guys were funny. :-)

FaeDine says ...
Apr 18, 2016 @ 5:18am

Very clever! Played it through. It's an interesting twist on the Lemmings formula and I really enjoyed it.

I also really appreciate the hotkeys to skip levels and speed things up (didn't skip any, but sped up a lot). Stuff like that is really great to have in an LD.

I did find the portals a bit confusing. The entrance / exit spin at different speeds, but I could never remember which. Differentiating them by colour would have helped quite a bit. That, and everything felt very zoomed out so I felt I couldn't appreciate the graphics as they're quite nice.

All in all I really enjoyed it. Thanks for making it!

Pent says ...
Apr 18, 2016 @ 5:34am

This was a fun one

Katamori says ...
Apr 18, 2016 @ 5:37am

Thanks for rating my game! Now it's my turn.

Not sure when I saw a game last time that made me rate 5 for Innovation within 30 seconds, but you did it! Amazing idea, which is addictive enough as well!

Bonus satisfy for restart button, this game REALLY needs!

Katamori says ...
Apr 18, 2016 @ 5:59am

Bonus note: replayed and analyzed it by trying various possibilites. I must say, this is a golden example of perfect game desing: small complexity, extremely huge depth. Problems can be solved in several ways, not often as it's intended but still working, giving a lot of possibilities to explore.

5/5 in every main aspects (O-I-F-T), and even Mood gets a 4.

sol_hsa says ...
Apr 18, 2016 @ 6:29am

Nice. The music fits the game too.

It would be nice if there would be some way to remove placed totems though. I tried to change one totem to another, but apparently the old one stayed behind the new one because the old effect still happened.

chobrah says ...
Apr 18, 2016 @ 6:33am

This game is really great. Fun lemmings-feel, nice mood and a bug-free experience for me, good stuff :)

nopogo says ...
Apr 18, 2016 @ 8:26am

It gives me a real oldschool lemmings feel. The soundeffects the ooze makes is adorable. Great little game :)

jdmazz says ...
Apr 18, 2016 @ 11:10am

Overall, very, very good game. I enjoy puzzle games myself, so the fun factor was there for me. I like that you can speed it up, because once you solve the puzzle it becomes boring. Good game play idea there. Audio fits. Graphics fit the concept well. Story line sets the mood. Great job!

Insality says ...
Apr 18, 2016 @ 11:14am

wow. The idea and implementation is perfect! Nice and sweety puzzle game
Great job man!

oal says ...
Apr 18, 2016 @ 11:31am

Challenging, but fun. Simple, clean graphics and sound. Good work.

sirtetris says ...
Apr 18, 2016 @ 11:37am

Very nice game. Relaxing background music, neat sound effects and visuals and a bunch of engaging (although a bit easy) levels.
I especially liked that it was possible to find several solutions since e.g. a rhinos 'run' can be used as a large jump.

FenyesJ says ...
Apr 18, 2016 @ 12:39pm


TLansdale says ...
Apr 18, 2016 @ 12:40pm

Lovely little game, I must confess I didn't manage to complete it! Was there a way to delete totems? That would've been very useful.

Great job.

akirassasin says ...
Apr 18, 2016 @ 12:42pm

You got me hooked to this game.

Mantlair says ...
Apr 18, 2016 @ 12:44pm

Awesome. Music is nice. Use theme and gameplay is also neat. I just wish space key sped up everthing. Not just spawns. Well done!

hunttis says ...
Apr 18, 2016 @ 12:50pm

Cheers for all the comments, people :)

TLansdale: no, sorry, I actually thought of it at some point, but a few hours later I had forgotten :D I think the levels are short enough for the level restart (R-key) is not too punishing. I'll probably make a post-compo build and fix it into that one :)

Mantlair: I thought of having a fast-forward button, but the thought of doing that with physics scared me, so I concentrated on finishing the game :D

hunttis says ...
Apr 18, 2016 @ 12:51pm

sol_hsa: I think that would be handy, I'll write it up for the post-compo improvements.

simon says ...
Apr 18, 2016 @ 12:52pm

fun game! works fine...
missed a hint where the creatures will come out (startpoint)
zooming would be cool - things are so small
great job!

F4KETHIS says ...
Apr 18, 2016 @ 12:55pm

Takes me back! One of my earliest memories is playing Lemmings on my Sega Genesis

Apr 18, 2016 @ 5:27pm

Really enjoyed this game, felt a lot like Lemmings. One criticism though, I would like to know which portal is the entrance and which one is the exit to the levels

Apr 19, 2016 @ 4:02pm

An interesting take on the Lemmings formula! Took me a while to figure it out, but once I did, it was very satisfying! Did you ever consider letting totems change the oozes out of the various forms too?

I kept having trouble with them getting stuck in a certain form for just too long, due to placing a totem just a little bit off. I could see if that could cause troubles though.

I also have to agree with A Little Red Panda too, a better indication on where the oozes would start from would be nice too.

TheMightyTeam says ...
Apr 19, 2016 @ 7:50pm

A new approach to a classic game. Well done!.

hunttis says ...
Apr 20, 2016 @ 5:59am

Good commentary on the issues with the game. I'm working on fixing them in a post-compo build, I'll post a link on the page once I have one ready :)

The "not changing while in other forms" is intentional. If there is an effect going on, the creature will ignore totems. It was there to prevent totems from triggering many times (they actually hit the frog totem like ten times when they get the effect). But maybe the effect could be linked to an ID or something in the totem. So the same totem only triggers once each time for that creature.. Definitely stuff to think about :)

RockHopperGames: I did think that an interesting thing could be comboing totems for various effects. One idea was that maybe the bird totem could be placed in the air, since it could make for some interesting levels combined with the fish totem effect. For the sake of the scope, I had to ditch those ideas, but now the world is open :D

fin_nolimit says ...
Apr 20, 2016 @ 10:16pm

Super cool idea but it took me a while to figure out what to do! It was awesome once I did though!

Patomkin says ...
Apr 21, 2016 @ 11:23am

What an amazing shapeshifting take on Lemmings! Waiting for all the ooze to jump/fly with a confused look was a little bit boring (might require a speed up button), but other than that - perfect :)

Freank says ...
Apr 21, 2016 @ 4:58pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Erkberg says ...
Apr 21, 2016 @ 7:41pm

I really enjoyed this one. The gameplay reminded me of Lemmings and worked very well. The graphics are nice, as is the music. The replay button is very handy, but I was a little sad when on one level everyone died and I did not have the option to restart the level but had to begin from the beginning again. A speed up button would've been nice, but just watching is pretty entertaining too. Good job overall!

hunttis says ...
Apr 22, 2016 @ 5:56am

Erkberg: Thanks for the comments and D'OH! :D I didn't even remember that losing a level takes you back to the main menu! I'll fix it in the post-compo build :)

I'll try to work in the physics fast forward too :)

GodsBoss says ...
Apr 23, 2016 @ 5:31am

How do I solve the first level to feature the eagle totem? I can't place totems in the air and neither that or the frog totem let the little ones reach the other platform.

plko says ...
Apr 23, 2016 @ 6:05pm

Awesome story, and graphics of each type are so cool. Some stages have not a single solve that is good, but it really looks like Lemmings :P (I love it)

hunttis says ...
Apr 23, 2016 @ 6:46pm


Godsboss: You only need the eagle totem in the level. The eagle totem placed on the edge should allow the blobs to fly across to the goal.

They don't pop out of form in the middle of the air, do they? Does the game run fine on your computer?

pixel_maniacs says ...
Apr 24, 2016 @ 12:54pm

Nice gameplay. I love the lemming style. Good entry! Please have a look on my entry, too.

APantaloni says ...
Apr 24, 2016 @ 1:27pm

Entertaining puzzle game that brings back pleasant Lemmings memories, but with its own personality. The post-compo addition of the fast-forward button is very aprreciated.
I would have loved to play more levels and I hope this will get developed further. Well done, congrats!

Apr 24, 2016 @ 6:14pm

Ahh, thanks for the insight into the backend of the game! In 48 hours, fixes like that are necessary!

GrooveMan says ...
Apr 25, 2016 @ 7:11am

A really nice progression of mechanics and difficulty! Really relaxing to play, too.

Some of the sprites were a little unclear as to what they were due to the size (I didn't clock that it was a frog totem/transformation until the story said so), and I would personally have the entry and exit portals as different colours, just to make things a touch more intuitive.

Apr 25, 2016 @ 5:18pm

I like the story and gameplay! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

AinoraZ says ...
Apr 27, 2016 @ 10:30pm

Very innovative and actually fun! Good job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]