Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Four Horsemen: Chapter 1

by eott - Compo Entry

Four Horsemen: Chapter 1

Welcome to Earth, only somewhat in the future and a lot worse for the wear. This interactive fiction, technically a game, tells the story of... well, that would be a spoiler. I guess you have to play it to find out. I made the first chapter for this compo. I hope that someday I will write a second chapter and maybe more. There is a story to tell, you know. Anyway, I hope you have a bit of fun with this. Don't worry it's not long.

Warnings: Not suited for children. Themes of death and graphic violence.

This game unfortunately cannot be saved. Reloading the page will reset the game.

Downloads and Links




chobrah says ...
Apr 18, 2016 @ 6:12am

A gripping tale :)

rupazero says ...
Apr 18, 2016 @ 7:16pm

Coffee and self-loathing, my favourite!

ThommazK says ...
Apr 20, 2016 @ 3:24pm

Interesting, I'd like to see a further development of this. :)

fizzhog says ...
Apr 21, 2016 @ 12:45pm

Like the tone. Worth developing further. Shapeshifting choices could work well in a game of this sort.

grayhaze says ...
Apr 21, 2016 @ 12:46pm

An interesting story, only slightly let down by some odd phrasing. Good work. :)

neondx says ...
Apr 24, 2016 @ 4:02pm

it was a good tale, a little long to begin, but fun anyway (cornflakes and water, made me smile)

KairosXIII says ...
Apr 24, 2016 @ 4:05pm

Interesting take on theme. A fun read.

Apr 24, 2016 @ 4:19pm

I enjoy IF games in Ludum Dare. Good use of the theme, you included a couple story paths that hint to playing separate characters, and there are some colorful descriptions that entertain. I do wish you ran your story through a spell checker, but your story came across nonetheless. Good entry!

Hempuli says ...
Apr 26, 2016 @ 9:26pm

An interesting take on the theme. Also fairly well written, although I did note some typos here and there. I like your use of metaphor!

TheCain says ...
May 7, 2016 @ 3:56am

Pretty interesting. The ending took me by surprise.
(There was a typo on one of the pages- "...youths across the street. They |look looking| for trouble...")

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]