Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Graveyard Shift

by Garrett Hoofman - Compo Entry

Graveyard Shift is a live-action card game. Your objective: stay alive.

The strategy is about managing your deck of cards to enhance your character during battle. You'll use cards to shapeshift into skeletons, wolves and people each with their own unique abilities.

Go forth and smite your enemies.


Instructions
=============================
This game plays a little bit like MtG in that you're playing cards, and using energy to "cast" them.

You start with a deck of cards which is shuffled at the start of the game, and then every 3 seconds you draw a card unless you have 4 cards in your hand (max hand size).

When you play an energy card, you gain 1 energy.

You can then use the energy you've collected to play other cards in your hand based on their cost (Upper right number of the card)

Each card has a description in the bottom.

Shapeshifting cards have stats in the middle for Attack, Defense, and Speed.

You continue playing cards until you run out of cards in your deck, all the while trying to fight off an AI that's doing the same thing.

Downloads and Links


Ratings

#185Innovation3.60
#215Theme3.74
#220Audio3.26
#237Graphics3.55
#300Overall3.40
#401Mood3.00
#622Fun2.90
#1626Coolness37%

Comments

vini60 says ...
Apr 18, 2016 @ 2:13am

Lacks instructions ;/. Didn't know how to become a wolf and was disapointed. Cool audio and in-game graphics.

iendsl says ...
Apr 18, 2016 @ 3:51am

I think this game could really be turned into a polished thing. Love the concept and the graphics. Was easily able to kill the opponent without transforming by spamming attack. Also I love how clicking the keys on the controls page shows you what it does but pressing enter started the game w/o me being able to finish learning the controls! Also had to quit to try again. Great work though I like it!

tauntButtered says ...
Apr 18, 2016 @ 4:10am

I can't figure out the strategy or it's like if you combined Magic the Gathering with arcade button mashing against an AI that's way faster than you, except even if you are that fast it doesn't seem to matter as your access to abilities relies on chance (Is it random? I never got the wolf card either).

It's unique for sure, I kinda like it actually, but I don't really enjoy playing it in its current state. This could have benefited greatly from a tutorial or weaker enemy to start off, that enemy is instantly on you and absolutely relentless.

Halleflux says ...
Apr 18, 2016 @ 4:14am

Interesting idea, but it's a touch underwhelming due to the fact that you can win without using any of the cards. An action card game is an interesting concept, but I feel it could benefit from a few brief moments of non-action so people to allow planning. This could lead to being able to select cards in a strategic way, which opens a lot of doors for cards.

However, given that this was a 48 hour contest, no points off for not managing that. =P

Apart from that, the graphics are nice, and the gameplay is still fun, which is why I wish it was a bit more fleshed out. It does have potential as an idea, though! =)
Well done!

On a side note: for my game, on the third level, you need to be the same 2D shape as the object you want to go to in order to swap to it. Please try again, once you get that the game is a lot more fun! =)

tauntButtered says ...
Apr 18, 2016 @ 4:16am

You might see a big difference in people who used the gamepad VS the keyboard and mouse. I used the gamepad and couldn't pull the trigger key as fast as I can click the mouse. Also the mouse click has no delay where the gamepad right trigger button does have a huge delay.

egos says ...
Apr 18, 2016 @ 6:54pm

nice idea a battle of shapeshift
The wait is long since the first card

hugheth says ...
Apr 18, 2016 @ 7:27pm

Really nice graphics, great idea about combining genres, but I think the controls could be slowed down and maybe add some more traditional attack mechanics e.g. knockback, shield, overheat etc.

Kifuga says ...
Apr 18, 2016 @ 7:32pm

Really cool experience playing your game! It's a bit fast, but the concept of the cards to use during the fight is an interesting combination. Enjoyed playing it!

PinkIndian says ...
Apr 20, 2016 @ 7:12pm

Nice idea of combining cards with real-time combat. But maybe slower and more tactical combat would have been better.

geekguy100 says ...
Apr 22, 2016 @ 9:12pm

I like it! The use of cards is unique. For improvement, I would make the enemy a different color and make the player's heath bar distinguishable from the enemy's. I also liked the models.

Odyssey says ...
Apr 25, 2016 @ 11:17am

This could be very good if only the mechanics were better tuned

Jungle says ...
May 2, 2016 @ 12:48am

A very instersting concept, but lack of instructions make the game a bit odd. Thanks for share

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]