Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Magnificent Lepus

by bradur - Compo Entry

NOTE: If you have trouble playing through the Ludum Dare Website here's the direct WebGL url: http://bradur.github.io/LD35/

Introductory video:
https://youtu.be/VY5QyttLNLU

Keys
-----
- Space to fire the cannon
- WASD / Arrow keys to shapeshift
- R to retry a level

Notes
-----
- Shapeshifting is not instant
- Only skills highlighted in the skill bar are available per given level
- Glide paired with Bounce helps you reach into further heights than you would assume
- I haven't tested the Mac OSX / Linux builds so there is no guarantee they will work

Features
--------
- 15 Levels
- 7 Different sound effects
- 1 Theme song (03:00)
- 3 Different shapes to shift into

Tools
--------
Engine: Unity 5
Graphics: Paint.NET
Music: Linux MultiMedia Studio (LMMS)
Sounds: LMMS & Bfxr
Capture: Open Broadcaster Software
IDE: Visual Studio Community 2013
Text Editor(for notes): Sublime Text 3

Story
-----
The Magnificent Lepus is the most famous rabbit cannonball of our time. But this is no ordinary rabbit cannonball (as if there is such a thing!). Our hero can shapeshift into three different shapes that are useful for traversing difficult terrain.

Downloads and Links


Ratings

#86Overall3.80
#137Fun3.63
#195Theme3.77
#221Innovation3.53
#243Humor2.84
#263Audio3.14
#380Mood3.04
#456Graphics3.03
#1294Coolness46%

Comments

MCRewind says ...
Apr 17, 2016 @ 9:54pm

I just beat it and so far it's the most fun submission I've played. Some of the later levels were really cool and used the bouncing form well! I also like the flying transformation sound for some reason.

cornand34 says ...
Apr 18, 2016 @ 12:41am

Cool game, one of the best i played.
Had some hard levels which is great, final level was abit of a letdown for me since it was quite easy compared to some others.

pixlark says ...
Apr 18, 2016 @ 2:05am

Super fun game! The controls are a little less tight than I'd prefer, but other than that it is very well designed. I didn't like the music much, and the game unfortunately lacks a mute button... anyway, good game!

Red15 says ...
Apr 18, 2016 @ 2:10am

Good game, would've been nice to have some indicator of when the shape shifting is enabled or not.

The sound on the digging is quite annoyingly high.

Flygamer101 says ...
Apr 18, 2016 @ 2:30am

Pretty cool idea, just a little hard to play at first. Otherwise nice solid game.

iceburg7 says ...
Apr 18, 2016 @ 4:39am

I really, really liked this game. The way all of the powers come together and then everything fits exactly into place is so satisfying. Great work!

Apr 18, 2016 @ 1:45pm

Nice game, great mechanics, good work.

Apr 18, 2016 @ 2:04pm

Very enjoyable thank you, the music was not terrible but i was forced to mute my computer entirely to escape its repetitiveness (i played a while).

Charzendat says ...
Apr 18, 2016 @ 3:33pm

Did the S do anything? Anyway, I liked it. took a few levels to truly get to grips with each ability, but it was fun. Good job and good puzzles :)

Apr 18, 2016 @ 3:42pm

Really funny, neat game. I included it in my video compliation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/NeUaByS_1JI

JoeManaco says ...
Apr 18, 2016 @ 5:41pm

Nice concept. This can be awesome if you add some polish to it ;)

doombrowski says ...
Apr 18, 2016 @ 7:31pm

Fun gameplay. Interesting use of shapeshifting. Nice work. :)

Apr 18, 2016 @ 8:53pm

audio got a little obnoxious after a while, but this is a nice, polished puzzle game with some good progression of skills. a little balancing, and it would be great!

tanjent says ...
Apr 18, 2016 @ 9:03pm

Wonderful sound design and background music, it really fits the floaty graphics and the puffy clouds floating about. Nice pitch down effect as well. I was expecting some 'loading' energy bars (until I got it that the space bar only fires) and a bit more graphical feedback when changing shapes. It's almost a rhythm game in a way :)

Arvydas says ...
Apr 18, 2016 @ 11:09pm

Great game and challenging. Controls were a bit difficult at first.

gurkenlabs says ...
Apr 19, 2016 @ 12:59am

Nice concept but the sounds are a bit annoying.

Suddenlyzach says ...
Apr 19, 2016 @ 11:29pm

Deceptively fun! I love how the different forms are used together to solve the puzzles

David Cookie says ...
Apr 20, 2016 @ 12:03am

I didn't understand the game at all at the beginning, but I tried hard and finally be able to enjoy the full concept of your game! And I must say it was pretty good :D I finished all levels, all well designed. The difficulty scaling is well made, it's not too hard or too easy.

If graphics and audio were just slightly better, it could have been the killer app of this jam!

It's still overall a great entry :)

WeirdMind says ...
Apr 21, 2016 @ 7:05pm

Cool idea, keep going

Kuality Games says ...
Apr 22, 2016 @ 8:29pm

Really cool mechanic, The 3rd ability was not self explanatory though.

Szabin says ...
May 4, 2016 @ 8:41pm

Love how smooth and fluid the animations are :D

quadtree says ...
May 8, 2016 @ 7:57pm

Not bad! Some of those levels were pretty clever.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]