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G.R.I.L.L. is a experiment that can change forms when it gather enough energy, each form has different habilities and behaviour. Help G.R.I.L.L. escape from the labs, fighting security robots and finding the ID cards.
#LD35 entry. Theme: Shapeshift
Controls
WASD -> Movement
Mouse -> Aiming
Left Click -> Attacking/Selecting
Space -> Select Transformation
Credits
Daniel Moreno (@DazlogStudio)
Alex Aspa (@AlexAspa01)
Victor R. Rodríguez (@Vctr_Seleucos)
Claudia López (@Lo8its)
Downloads and Links
Ratings
![]() | Coolness | 73% |
#51 | Fun(Jam) | 3.94 |
#90 | Audio(Jam) | 3.83 |
#122 | Graphics(Jam) | 4.17 |
#145 | Overall(Jam) | 3.73 |
#239 | Mood(Jam) | 3.53 |
#240 | Humor(Jam) | 3.12 |
#498 | Theme(Jam) | 3.40 |
#642 | Innovation(Jam) | 2.94 |
Comments
nice game!!
play and rate my game here:http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
That was really fun and well made. I didn't feel like the shapeshifting was a major part of the game though, and the red monster felt very underpowered compared to the rest.
So funny! And I love the graphic style... Great job, congratulations!
Nice gameplay, graphics and sound. And so funny! Loved <3
I canit find anything that I don't like. I love all so much (graphics, music, programming). Very mood. 5 stars!
PD) GOTTA GO FAST
Great art style. I love the camera effects. I had a lot of fun exploring the levels. The underpowered red guy ended my playthrough.
Really solid gameplay and mechanics. Also loved the pixel art. It has framed pixel puppys: SOLD.
BTW, I don't think the red guy is underpowered. You just have to realize it has a weapon similar to a shotgun; once you get close to the foes it deals a lot of damage.
Super polished feeling, hard to stop playing, great graphics and sound! great job!!
I think the green montster need more range to be balance with the others, anyway great work !
Very very cool. The retro look and music is fantastic and gameplay very enjoyable. If I would change something in the future, I would make the levels have more variety more quickly. Introduce something sufficiently different looking on floor 2 already, to avoid giving the impression that's going to be the same kind of floor over and over and to help the feeling of progression. It's great that you get a different character with a different ability to play when you die.
One bug I encountered was gamemaker throwing an error when selecting the left form after pressing space:
FATAL ERROR in
action number 1
of Step Event0
for object objControl:
Unable to find any instance for object index '3' name 'objPlayer'
at gml_Object_objControl_Step_0
Anyway, keep it up guys and I'd love to see this as a more realized game down the line.
This is a really sweet game. Its really well polished and exciting.
Awesome presentation and execution! However, I felt some shapes were way better than others, the red in particular was guaranteed to take a hit if I got close enough to shoot. With a bit more balancing you can easily have a very fun game. Well done!
Really fun game! It's a great arcade with a lot of feedback.
I give you 5 sanics!
We unfortunately could not get very far but it looked very cool graphicswise and the audio was also very nice.
Awesome game! I like the way you shapeshift when you die on next levels. Nice one!
nice game! I don't know why, but at the floor two when I transform to the 3rd shape I got stuck and can't move
Nice and polished 48h game. Good old-shool shooter. Didn't really see the use of shapeshifting, other than changing up your attacks and movement, but I had fun playing it.
Game realy funny but
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objControl:
Unable to find any instance for object index '3' name 'objPlayer'
at gml_Object_objControl_Step_0
############################################################################################
Good start to the game. I'd like to see your main dude walk faster and maybe have a dodge roll? It's really hard to kill the robots without taking damage because their range is longer.
Good game with good pixel art aesthetics.
Levels are random generated (but once i find the next lvl door and the key just one next to the other)
I didn't find the point to transform, the other two alternatives are slower and their shoots are weaker or with so much less range. Maybe playing with the defense or max health stats fixes the problem...
Fun twister to the genre. Good attention to details when it comes to mechanics!
Really polished entry, the Nuclear Throne kinda formula works really well. Amazing job, I don't have much to say.
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Frist Fatsr!