Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Beard - Compo Entry

Shifters is a RPG / text based game about working to keep enemies from entering our dimension. You play the role of a Shifter (people responsible for clearing enemies caught within the Shift Matrix. Clear the shift matrix to maintain order, or die trying.

**I did not have time to implement features beyond the basic playable concept. Art is not refined, no sound is included, and additional game functionality such as leveling up, equipment, and items were not implemented.

** DUE TO CONFUSION OF HAVING SOURCE AND GAME HOSTED ON THE SAME ITCH.IO SITE, I HAVE PROVIDED A DIRECT LINK TO THE SOURCE. I also added a web playable build, and enforced resolution on download version to prevent game breaking UI issues.

Downloads and Links




jcmonkey says ...
Apr 19, 2016 @ 4:32am

if you could provide with a actual compiled game in your windows version that would be great thanx!!!

toastedgames says ...
Apr 19, 2016 @ 4:41am

Sorry, I had to rate this one low. I can see a cool concept, but the game just isn't done. If you update it, however, keep me posted!

Beard says ...
Apr 19, 2016 @ 12:21pm

jcMonkey There are two files to download. One is source, the other is the compiled game. Just unzip and run it.

Mekuri says ...
Apr 19, 2016 @ 12:58pm

Sadly not much of a game yet. Somehow I managed to get into combat, and when combat was done, nothing else happened.
You should make a post compo version though.

duskpn says ...
Apr 19, 2016 @ 1:00pm

Both links you provided are actually linking to the source code...

arhpositive says ...
Apr 19, 2016 @ 1:13pm

There were lots of red zones and I felt like there wasn't an obvious strategy to clear them in the right order to always have enough money for the next potion. I randomly wandered around clearing red zones as long as my hp and my gold allowed me to do so.

The game needs a lot more work, but the basic concept is not bad. The player should have some meaningful choices in the fleshed out version if he/she is to have any fun.

Crimson713 says ...
Apr 19, 2016 @ 1:20pm

I keep getting stuck after every battle. :( Nice try though, RPGs are very hard to make. Keep on the good work!

SpareWizard says ...
Apr 19, 2016 @ 3:12pm

On high resolutions, the move left/right buttons, and the leave battle buttons are missing, for some reason.

Beard says ...
Apr 20, 2016 @ 1:21am

I adjusted the file links so it is more obvious what is source and what is game. Mekuri, Crimson713 I am being told, that the button to exit each room is being shifted off screen at some resolutions.
There is certainly room for improvement. Enemy balance, and UI are right at the top of that list.
Thank you everyone who took a minute to check it out.

josemwarrior says ...
Apr 22, 2016 @ 9:21pm

I think it's a very good idea and innovative. But this very badly balanced gameplay. I always end up dying no matter what I do, and I can not take decisions just click enemies, then it is a bit frustrating because I can not go forward. I think you should work on a postcompo version, the basic game is fun.

Beard says ...
Apr 23, 2016 @ 1:57am

Thank you Josemwarrior. I really didn't have very much time to spend on balancing. Working at this speed REALLY tests your programming and debugging skills for sure. I think I will attempt to expand this idea post compo. I was really hoping for some cool effects on the attacks and such to kind of modernize the text based game.

Kate Kligman says ...
Apr 23, 2016 @ 4:46am

I feel like this gameplay would work really well on mobile.

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