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You are a wizard. You have a favourite colour. You don't like wizards who like other colours. Especially those wizards in the other tower. Send in your elemental minions to out manoeuvre your foe's and bring their tower to the ground!
Instructions available on the itch page.
This one was interesting to build. Might revisit and add more animations and network play in a post LD build.
Art, Animation, Programming etc by me.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#277 | Innovation(Jam) | 3.40 |
#341 | Graphics(Jam) | 3.70 |
#524 | Overall(Jam) | 3.26 |
#674 | Theme(Jam) | 3.16 |
#680 | Mood(Jam) | 2.92 |
#713 | Fun(Jam) | 2.92 |
Comments
I'm really impressed you managed to make a turn-based strategy in 72 hours. The animations on the elements are also very impressive. The art style overall is excellent!
@Headmade
Win condition is listed in the Itch description. You need to reduce the enemies HP to zero by having a unit sit in their spawn point.
Turned based MP? Count me in, that's my jam and it's hard to find these days! Dig it!
Cool! I like strategy games! Tough I felt a bit bipolar playing against myself :P! Really cool art and I like the mechanics! I think that some sound would improve a lot the game ambience and feel :)
Keep up the good work! :D
Nice game. I like the art style. the rock paper scissors aspect is alright. I would like to see the minions fleshed our for the post LD build
wow! Particles are awesome and it's fun to play with a partner!
Sweet and consistent both visually and in terms of gameplay. So sad there's no sound.
Didn't really play as I was by myself but was impressed with the sophistication and presentation. Very nice.
Great game and gorgeous to boot! I managed to beat myself. I think?
Very good game. Nice mechanics... but it is a little bit confusing at the begining. I think you guys could make a nice tutorial for next steps :)
Hm i didn't really understand the theme. Shape shift wasn't really a part of it. But the graphics where good!
Cool idea and a fun strategy game. Shame there is no sound as it would add some extra feedback to make the game easier to learn. Animations are great and so is the art style in general.
I liked playing this game, though it took me awhile to figure out how to play. This is a great alternative to chest! Could definitely use some sound/music and maybe a bit small instruction on what to do in gameplay. Good work x)
Cool presentation, interesting dynamics, a little sound and in-game direction would go a long way.
Very nice idea - need online multiplayer mode for sure, but it still fun to play with a friend. Very innovative.
This game would have benefited a lot from sound. Reminds me of megaman/rock paper scissors or something. Cool game, I played it with my friend.
Your game is good, but I think it's a little bit monotone, and the area of the game is too little.
Is it a fun concept? Maybe it's a fun concept. Hard to tell, because I don't have anyone to play the game with. ^^'
The mechanics seem to work correctly, but I've found controlling to be somewhat unintuitive; it'd feel more natural to me if I could perform all actions with left mouse button (rather than having LMB for selection and RMB for action). It'd be nice to see which units have made their move already and which can still perform actions as well.
I wonder if this game wouldn't work better as a board game, or maybe remote multiplayer rather than hot-seat. That could open up some opportunities related to players having secrets not know to each other, so e.g. an addition of "spellcards" (i.e. special one-time effects to turn the things around) could be feasible. Another alternative to make the things less predictable and more interesting could be having a random factor (though there's a risk of making the game too luck-based). As I see it now (though without really trying it out in action), this game lacks the element of unpredictability (i.e. players can account for each other's possible moves in advance, and none other), and isn't as complex as e.g. chess to compensate for that.
Oh, also, the visuals were neat, but not mind-blowing. ^^'
I didn't have any friend, but I still played.
It seemed pretty confusing. I wasn't sure of the state of affairs at any given moment.
So, I didn't get the chance to play this with a partner, so keep that in mind. :P
The core principle of the game was very simple yet allowed for a broad range of gameplay and tactics which is really exactly what you want from this kind of game, so well done!
The art, animation and overall visual style very pleasantly complimented the game's feel (of course, the game could have easily just been represented by bland and static pieces) so good job on taking the time to do that.
I definitely feel that the game could have done with either a very gentle and calm musical soundtrack or possibly a tranquil ambient soundtrack to match the area that you are playing in (perhaps future versions could have different styles of arena to add even more spice to the game?) but that didn't detract massively from the overall gameplay, it just made the game feel a little more boring than it should be.
There were a few technical issues, one where the turn wouldn't progress automatically once I'd exhausted all of my moves and another where the turn progressed automatically before I'd had a chance to summon a new piece!
There was also an issue with the water and fire sprites whereby they would permanently leave a particle effect on the board where they had destroyed each other.
Overall though, a real testament to how (well designed) simple games can often be some of the best; well done!
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Interesting game but I lack the partner to play it the way it's intended.
It seems there is no winning condition? One side had no minions left and could not spawn new ones and the game still went on.