Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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shifted

by akirassasin - Compo Entry

High above the void
standing on the shifting plate
evading pellets.
-------------------------
ARROWKEYS to move.
Stepping out of the box will result in a game over.
Dodging pellets is not compulsary, but they push you around.

EDIT: Now available for Linux. Yay!
EDIT 2: Here's a useless secret. You can cling onto the square after falling out a short amount of time.

Downloads and Links


Ratings

Coolness52%
#391Fun3.25
#465Graphics3.00
#466Innovation3.11
#546Audio2.40
#554Mood2.80
#569Humor1.89
#618Overall3.04
#704Theme2.96

Comments

Alphius says ...
Apr 17, 2016 @ 11:18am

1104!
That game is hard, but I love it! :D

TiRSO! says ...
Apr 18, 2016 @ 12:03pm

I think the concept is nice, but after playing a few times, I couldn't manage to understand the logic in the obstacles spawn in a way that I could prevent it and improve my skill.

With a proper balancing of difficulty, I think you could get an elegant and funny game.

Also, the art seems to generic. It might do well adding some theme.

dtap says ...
Apr 18, 2016 @ 12:14pm

Solid! There's a little learning curve but you get the hang of it. The difficulty might ramp up a little bit too quickly but overall a fun game.

zacerhy says ...
Apr 18, 2016 @ 1:02pm

Really nice idea and nice looking, I like the game idea but struggle to know which bullets I can take a hit from and which will push me out the square.

edve98 says ...
Apr 18, 2016 @ 1:05pm

can you package Linux or openGL version of your game too? I can't play your game :(
P.s. If you are participating in compo you must provide game's source code!

akirassasin says ...
Apr 18, 2016 @ 1:12pm

zacerhy:
all bullets push you out of the square :)

edve98:
Will do! Source code is in unitypackage form.

Thanks guys!

glaze_96 says ...
Apr 18, 2016 @ 8:15pm

Haha, nice take on the theme: shifting the shapes. Clever!

Super hard game. But after a few attempts I got over 2000!

The game could really use some physics though. Instead of getting a really hard push from the projectiles you could be accelerated by them?

Overall, fun!

Hope you had fun making it =)

akirassasin says ...
Apr 19, 2016 @ 11:27am

glaze_96:
you're good :O my friends and I could only get a max of 1000+...

edve98:
Linux is now available, scroll to the bottom of the itch.io page to download Linux version and source :)

saavedra29 says ...
Apr 19, 2016 @ 12:27pm

Very interesting game, that needs carefull manipulations and patient. Surprisingly it runs flawlessly on linux :O

kutan74 says ...
Apr 19, 2016 @ 1:10pm

Took me 2 minutes to understanding what happens . After that it's a pure fun great game

Le_Sarus says ...
Apr 19, 2016 @ 1:11pm

Hard and a neat idea, i would have liked if there was a margin of error that you could recover from rather than a hit flying you way out the arena.

ekkiiiii says ...
Apr 19, 2016 @ 1:12pm

Great polish! Could be a little bit easier in the beginning.

fatsopanda says ...
Apr 19, 2016 @ 1:15pm

Took a bit of time to understand what's going on. After that the game was challenging every play time and wants you to try out more. Unfortunately it does get a bit boring after a short time. Sometimes it feels the space is a tad too tight and you can just avoid things by luck. Still a nice game though!

fakeyou says ...
Apr 19, 2016 @ 1:16pm

Difficult but it has potential, I feel if it had a more gradual learning curve it could be a really good game. Where it becomes more and more hectic with a play area that becomes smaller and smaller.

JHemmings says ...
Apr 19, 2016 @ 1:18pm

764! It's a hard game but that's ok! I would have preferred a slightly longer time limit for the time you could be out of the square. Other than that, good job!

EpiFouloux says ...
Apr 20, 2016 @ 3:14pm

original but quite strange to control

edve98 says ...
Apr 22, 2016 @ 8:06pm

Thanks for putting up Linux version :). Although it has _MACOSX folder in the zip - not sure why.

And now the game: I think that it is too hard. Remember that you play your game countless times when testing and have a lot of time to master it. If you think it's a bit hard for others it might be unplayable. Also I feel like the game shouldn't start until you press an arrow button - some people might not be able to read instructions as quickly (not sure who. But it's also possible that they check their phone while Unity3d logo is showing or something). But that's just polishing though :P

Also I didn't find any humor in your game - why didn't you opt out from this category? (also I didn't heard any sounds but that might be because I was messing with alsa mixer yesterday)

akirassasin says ...
Apr 23, 2016 @ 1:03pm

edve98: I'm experimenting with a difficulty curve, thanks for the arrow key idea :) I forget that I can opt out of categories...

Apr 27, 2016 @ 4:06pm

Challenging, well made game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1j0YT8wm6Kc

pixelpotions says ...
Apr 27, 2016 @ 8:55pm

Great one! Once I got the idea I became a master (despite the fact I can't reach more than 970).
The look is great, good work!

gelisam says ...
May 6, 2016 @ 4:20am

I don't get it. Is it even possible to last more than a few seconds? If I don't move, I get shot and I lose, and if I move, I fall off and I also lose :(

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