Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Figure Shift

by Simaflux - Compo Entry

Figure Shift is a challenging puzzle game. You have to change shape in order to match the falling object. The grid, in which you play, gets larger and larger, and the falling objects falls faster and faster.

There is 10 stages to complete.

Arrow keys

Figure Shift was created with Java and

Downloads and Links




brandann says ...
Apr 18, 2016 @ 7:35pm

FUN GAME! the blobs were a little confusing at first but when I got it, it all made sense! I loved the grid growing and shifting with the arrows, made the game challenging.

Apr 20, 2016 @ 3:32am

This is the coolest game I have seen so far. Good work!

Apr 20, 2016 @ 3:33am

This is the coolest game I have seen so far. Good work! Also I want to point out OP and others that the Windows link works fine on OS X, and I'd imagine any other OS that has a java runtime environment.

Tsevion says ...
Apr 20, 2016 @ 6:23am

Not super complicated, but a simple idea with good execution. Gets very twitchy at higher levels though, if there's a way to predict the switches I couldn't quite figure it out, and the timing of them leaves you scrambling a bit. Fun though, gets that old tetris feeling.

tomdeal says ...
Apr 20, 2016 @ 1:12pm

Nice game! I had problems at first because I could not figure out that the "Splash"-Icon meant I need to match the color, not any shape. But once I figured it out, I made it to level 6. It gets pretty hard at this stage :-)

Jungle says ...
Apr 20, 2016 @ 1:40pm

Complicated and fun game!

Apr 20, 2016 @ 4:52pm

Nice game, good job!

Apr 21, 2016 @ 8:36am

Nice work!

sftrabbit says ...
Apr 21, 2016 @ 8:54am

Good game! Nicely implemented tutorial. I felt like the growing grid didn't actually have much of an effect on difficulty, but the moving rows/columns definitely did. Nice work.

corupta says ...
Apr 21, 2016 @ 9:45am

try to understand what arrows actually do. You can't finish the game otherwise. Cool puzzle, I missed some music tho. The idea is good and can be developed.

BSODDevTeam says ...
Apr 25, 2016 @ 1:13pm

Cool concept!

runvs says ...
Apr 27, 2016 @ 5:01pm

Hi there,

nice game. I like the idea and it gets quite tough quickly. It took me some time to realize that the blobs mean just the color and that the shape is irrelevant then. I had minor performance issues on my laptop starting in level 4 but the game was still playable. the core mechanic is well executed and really nice.

in3orn says ...
Apr 27, 2016 @ 5:30pm

I like this game! The only thing I would change are the arrows. Why couldn't they point to only one direction? :)

Ps. Here's my best score:

marod says ...
Apr 28, 2016 @ 10:34am

Nice game!

3rdChance says ...
May 1, 2016 @ 9:44pm

fun game! =D

Marc F. says ...
May 6, 2016 @ 1:12pm

Neat idea, excellent execution, very fun to play. Solid entry!

Hempuli says ...
May 7, 2016 @ 10:53am

Whoa, this is fairly tough! At first the idea seemed a bit too simplistic to be very fun, but the difficulty ramped up fast enough that the concept really worked and kept me thinking. Couldn't beat it, though! It'd be nice if there were no more symbols appearing towards the end of a level, there were several times where one was just about to be "registered" before the level changed.

kalth.streil says ...
May 7, 2016 @ 12:01pm

Loved it! The concept reminded me of Quarto (a board game), and in fact I think that it could be expanded in that way (adding a 'size' besides color and shape, you could ask for figures that share 1, 2 or even the 3 traits). Good job!

yuigoto says ...
May 9, 2016 @ 6:39am

Nice work on the game! :D The "zoom" out after you advance is really nice and gives you that feeling of "oh, gotta go fast there!". :P

A bit of polish on the graphics and some audio could make the game even better. And some additional clues, about the splat and shapes would make the tutorial better too, and faster to "get". :3


You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]