Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shift Runner

by rikoitza - Compo Entry

This is a game where you try to distort your cube to fit through the holes. I used LWJGL to make this and a few helper classes I already had. I also have the Tween Engine, but I do not use it for this project. By the way, I forgot to mention in the instructions that you need to use the WASD keys to translate your cube.

I tried doing SSAO, then realized I didn't have enough time to do it normally, then I realized that the way I was trying to do it wouldn't work, but by then, I had invested too much time into it and just settled on that being the art style.

The download link should work for everyone, but if it doesn't, please let me know.

--Controls (Just to be clear)--
Left mouse click: squeeze in sideways
Right mouse click: squeeze in upwards
WASD keys: translate cube around to avoid walls

Downloads and Links


Ratings

#2304Coolness0%

Comments

rikoitza says ...
Apr 17, 2016 @ 10:52pm

Really fun game, I really loved it.

rikoitza says ...
Apr 18, 2016 @ 1:51am

Don't worry guys, I am not trying to make my own game seem good. My little brother thought he was doing me a favor by leaving the above comment. But he did not log out of this account. lol

varuns says ...
Apr 18, 2016 @ 7:00pm

Nice game. BUT YOU NEED TO MENTION THAT W,A,S,D HAVE A ROLE TO PLAY. I figured out a and d. But it took a lot of dying before I learned the use of w and s.
I also appreciate the level generation!

rikoitza says ...
Apr 19, 2016 @ 8:25pm

varuns, I did mention that, but I forgot to save it! Don't worry, I'll make an edit.

Rscar says ...
May 2, 2016 @ 3:55pm

I really enjoyed it! I thought it was fun and played well. Took me a minute to get used to the move acceleration/deceleration. If I can be super particular, there's something weird going on with the shapeshift input logic, when you hold LMB+RMB, and then release left

Rscar says ...
May 2, 2016 @ 3:56pm

Sorry, didn't finish my comment: "...and then release left, the box shifts to the default form instead of stretching horizontally, this got me killed a few times"

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