Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by excaliburjs - Jam Entry

Portals are opening inside your home! Absorb your foes' magic and send them packing!

Supported Control Schemes:
Mouse and Keyboard
Xbox Controller

Works best in Chrome, Firefox, and Microsoft Edge.
IE 11 is also supported (no controller support).

Downloads and Links




subpixel says ...
Apr 19, 2016 @ 6:31am

That was neat! Absorbing bullets is always a weird unsettling feeling. Works well with the theme.

MrMegawatts says ...
Apr 19, 2016 @ 11:43am

Nice! Good graphics ;)

psyxose says ...
Apr 19, 2016 @ 1:45pm

Very good game. Innovative, fun and very nice graphics. I really liked it.

mikedirl says ...
Apr 19, 2016 @ 8:55pm

Enjoyable game, good idea and use of theme.

sudorossy says ...
Apr 19, 2016 @ 9:03pm

Love it! Pretty difficult, and I liked absorbing the bullets!

LeftRight92 says ...
Apr 19, 2016 @ 9:12pm

Difficulty curve was a bit steep, but clever idea

KappaIX says ...
Apr 19, 2016 @ 9:15pm

Gets pretty frantic with 3 portals, couldn't work out whether the best strategy is to let the enemies build up to shut them quicker, or try and clear the screen! These are fun decisions to make!

Well done!

kopo says ...
Apr 19, 2016 @ 9:16pm

I liked it :>, makes me thinks of Slip
Pretty hard tough

bigmangames says ...
Apr 19, 2016 @ 9:17pm

Unique take on a bullet hell game, has some strategy to it. If you wanted to expand this, you could perhaps do multiple levels and add environmental puzzle elements which would limit your ability to get around the map.

PulsorHD says ...
Apr 19, 2016 @ 9:25pm

Really fun and difficult, liked the graphics, sound effects were nice, sadly no music. Good job, promising game if you continue making it.

Kalm004 says ...
Apr 19, 2016 @ 9:47pm

Good job! I love the graphics.

Qaterknan says ...
Apr 20, 2016 @ 12:01pm

I really like the bullet absorbing mechanic. It creates interesting dynamic - on the one hand I need to kill monsters to keep the game beatable on the other hand I need them to seal the portals. I would add different AIs to each enemy class - now they all tend to create a dense flock that is practically invincible... Fun game nonetheless!

xandy says ...
Apr 20, 2016 @ 9:35pm

absorbing the bullets/enemies is very uncommon but a neat change of mechanics, maybe better explain that part of the mechanics. besides that the game was very fun and especially with 3 portals open challenging and fun

bazkur98 says ...
Apr 20, 2016 @ 10:20pm

Neat concept! My only issue is I think the instructions could have been a bit more clear but otherwise not to bad. I never could make it past when the triangles were added but I probably just suck ;)

Weeping Rupee says ...
Apr 21, 2016 @ 12:13am

The character sprite is great. A little background music never hurts :)

excaliburjs says ...
Apr 21, 2016 @ 2:12am

@PulsorHD @Weeping Rupee There were a couple of small bugs that made the background music very quiet or not play at all. Everything should be fixed now!

Freank says ...
Apr 21, 2016 @ 5:00pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

norseware says ...
Apr 21, 2016 @ 11:00pm

I really enjoyed playing this one! Clever, and very unique. For added difficulty (I never died and stopped because of repetition), you could make it where if you flying to a wall,floor/ceiling, you'd get hurt too. Also, it would have been nice to have a bar or something indicating the life of the portals. But those are merely suggestions. I'm impressed, this must have taken a lot of work! Nice job! :)

djfariel says ...
Apr 21, 2016 @ 11:04pm

One of the better entries I've played. Great job.

excaliburjs says ...
Apr 21, 2016 @ 11:11pm

@norseware Thanks! The bars below the player health fill up as you collect enemy projectiles, and disappear when you close each portal. We'll definitely be looking at the difficulty curve in the post-jam version.

dvdagames says ...
Apr 21, 2016 @ 11:41pm

The game escalates to a very challenging level pretty quickly. It was fun, though.

The visuals were pretty nice. I'll have to find a controller lying around to test the game out with that control scheme, I'm wondering if it will feel better flying around with an analogue stick instead of a mouse click.

SoulBound says ...
Apr 22, 2016 @ 1:31am

Interesting and challenging. I love the art and the animation.

Yumeito says ...
May 6, 2016 @ 9:09pm

Nice little game :)

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