Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

FRAG.MENT.ED

by dammit - Jam Entry

A short twine game experience. Please be aware that this game contains strong language and triggers for suicide.

Downloads and Links


Ratings

#74Mood(Jam)3.94
#257Innovation(Jam)3.44
#431Overall(Jam)3.35
#738Fun(Jam)2.87
#920Theme(Jam)2.73
#1902Coolness28%

Comments

rupazero says ...
Apr 18, 2016 @ 4:33pm

This is great, I really like the use of hover text in contrast to the things you make more clear choices about. It really evokes how we don't choose what goes on in our minds, we can only choose how we navigate it. Well donne.

TheCain says ...
Apr 19, 2016 @ 6:31pm

It was well made. Good job conveying the sense of being very hectic and confusing.
I don't think it fit the theme very well though. One bug I found was when hitting restart, it would open a new instance of itch.io inside the game window.

Wahooney says ...
Apr 20, 2016 @ 5:45am

Interesting experience. I like the mood and style, the switching fonts and rules were really cool, I think it did it's job putting me off ease. The first time the text changed I did wonder if I was nuts, cos it was different the first time I read it :P

Rating this for fun was difficult, because while the experience was a good one, calling it "fun" is a bit... wrong.

nwestninja says ...
Apr 22, 2016 @ 2:05am

Story is very interesting. Like the whole hovering thing to illustrate thoughts sporadically changing, I also really like the changes in font. Could use a bit more grounding in the theme however.

dammit says ...
Apr 22, 2016 @ 11:43am

Thanks for the comments and feedback :) I am surprised about the comments on not being grounded in the theme given that the text essentially "shapeshifts" which is a bit more fun a take on the theme than a literal "your character is a shapeshifter" especially in a text game.

zondarg says ...
Apr 22, 2016 @ 10:43pm

Short but rather and creepy. I like the changing font type effect, and the vanishing/changing text on mouseover, which gives an additional level of interaction. Well done!

Kate Kligman says ...
Apr 30, 2016 @ 8:45pm

Creepy and disjointed -- the mood and incentive to see what happens next is a really strong point in the gameplay.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]