Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Dream Walking

by SuperDolfy - Compo Entry

Welcome to Dream Walking.

I'm pretty happy with how this went. Over the weekend I was being killed by this terrible cold that slowed me down considerably, but I finished, yay!


Controls

Left Arrow - Move Left
Right Arrow - Move Right
Up Arrow - Jump
R - Return to Level Select (Menu)

Description:

Dream Walking is a platforming game that revolves around the shapeshifting of the level. The levels will shape shift into different layouts when you (the player) touches a bed. Using the shape shifting of the level, you must navigate your way to the blue flag. There is also a cookie to be collected on each level. There is only one cookie per level, and collecting them all unlocks the final level, level nine.


Menu/Level Select:

I hope this isn't confusing. All you do is mouse over a level icon and click it to go to the level. You can't access level nine until you have collected 8 cookies.


Level Overviews:

Level 1: Tutorial

Straight forward tutorial level. Tells you how to move, arrow keys, and how to jump, up arrow key.


Level 2: There's a Tree

This level isn't a very difficult level. It gives you an example of choosing which bed to take to open up different paths throughout the level. Oh, and you should note that whatever color can be seen in the top left corner is the color that acts like air, so in one of the layouts for this level you are actually walking through the leaves. You can also fall out the bottom of the level in this one, if that happens in any level you will be sent back to the menu.


Level 3; Blister, Blaze and Burn

Ok, the level doesn't have anything to do with burning, it's just red, but I like the name anyway. Level three is arguably the hardest level of them all. There are ten layouts in the level, while every other layout is the same. That was probably confusing, the layouts go like this:.
Layout 1
Layout 2
Layout 1
Layout 3
Layout 1
Layout 4
Layout 1
Layout 5
Layout 1
Layout 6
I hope that cleared things up, if it didn't then I may have to rewrite my description of the gameplay. Now go play the level, then once you start to get frustrated, read the rest of this........... Had enough of the level yet? Here's how to beat the level. You always want to take the bed that is either the highest one that you can reach, or if your choice is between two beds on the same level, take the one that is the most over to the right. This pattern works in all but one part of the level. At that one part where the pattern doesn't work you have a choice between two beds, one of which will take you to the cookie, the other will take you farther on the path towards the blue flag. Have fun.


Level 4: Sandyness

This level is really straight forward and quite a bit easier than the last level. Every time you touch a bed, the sand either goes up or down, and the doors or panels either open or close. Pretty straight forward, you shouldn't need much guidance.


Level 5: Happy Tower (I feel as though this is the name of an app)

This level is also very straight forward. The idea is that you are on a tower that is being built, and as you touch a bed the building process either accelerates or decelerates. Although there are a lot more paths to take in this level, it still shouldn't be any more difficult then the last level.


Level 6: Under the Whale

In parts of this level, you are underwater, fun! Although there are no water physics. Also a very straight forward level, but you should note that if you fall out the bottom of the world you will be sent to the title screen. I also would encourage you to pay attention to the whale.


Level 7: The Adventures of Plumpy the Dinosaur

This levels fun, as you touch the beds, you shoot forward in time following a dinosaur name Plumpy. Very easy level to complete, but a pain to get the cookie. That's all really, watch the dinosaur.


Level 8: Sky Fall

This is probably the easiest level. The idea was that you would fall ad try to orient yourself so then you could get the cookie or touch the blue flag, but it didn't really work out that way. Enjoy the easy level while you can.


Level 9: Temple of Time

Why is this level called Temple of Time? Because it sounds epic. This is the final level programmed into the game, and it requires you to have obtained all the cookies from the previous levels (remember, only one cookie per level). Temple of Time has a lot of different paths that you can take, but I would say that completing the level is probably easier then in level three, the challenge comes when you try to collect the cookie. I would tell you how to do it, but I want to see if anyone bothers to figure it out. Have fun.

To play take the downloaded .zip, unzip it, open the folder, and run the .jar.

Note: Sorry I forgot to put this in here. If you start to experience lag, which you probably will, proceed to a bed and after the next layout loads the lag should be gone.

Downloads and Links


Ratings

#473Humor2.18
#527Innovation3.00
#754Mood2.29
#784Theme2.78
#852Fun2.44
#852Graphics2.17
#909Overall2.44
#1712Coolness35%

Comments

tanis says ...
Apr 18, 2016 @ 6:55pm

It would really help if you could bundle the game into an executable without requiring to go over installing the JRE.

treegemmer says ...
Apr 18, 2016 @ 7:41pm

.jar worked fine for me. I really feel like it needs music and sounds. That's the strangest 'jump' animation I've ever experienced! At first I thought I was looking at a top-down game and my character was walking up and down! Cool idea, and I liked exploring the levels. Just feel like it needs music.

ViliX64 says ...
Apr 18, 2016 @ 7:44pm

The game would game laggy at random, but I like your thinking about level design.

SuperIzzo says ...
Apr 18, 2016 @ 8:26pm

Hey, it's a fun maze game. I couldn't complete it because after playing for some time it started lagging for some reason and I had to restart, but lost all the cookies. Having a save option in this case would have helped.
Anyways, good luck :)

blinry says ...
Apr 18, 2016 @ 9:10pm

Nice idea, the shapeshifting levels! Movement/jumping is really frustrating, though.

curtamyth says ...
May 1, 2016 @ 11:38pm

Another game about dreams :) (mine is too but in a very different, maybe less creative way)
This was pretty fun, though like others have said it would be a bit laggy at time, especially in the transitions between level layouts. Very unique idea though, with some nice graphics, sounds, and music, along with some more levels and more efficient code, you could really be on to something here. Keep working on it :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]