Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by chrissou - Compo Entry

SHAPLANET is a game where you have to "defend" a planet from asteroids in order to re-shape it!
The shape you need to create is indicated in red, Fire missile to destroy asteroids or place shields to defend a zone or let the asteroid destroy the part of the planet you don't want (the green and brown parts)

Bug reports : Twitter @chradr

LEFT/RIGHT = move around
UP = Shoot
DOWN = Place shield

On the menu screen you can choose the shape of the planet you want (right under the difficulty buttons)

At the game start you can have up to 3 shields placed on screen at a time, the each have 3 lives (can be hit 3 times before disappearing)
When you destroy an asteroid (or the asteroid is destroyed on a shield) you gain 1 point
The number of available shields is = 3 + points / 10
The life of newly created shields is = 3 + points / 7

Depending on the difficulty you choose you need to keep a certain percentage of the red blocks alive (i.e. number of red blocks not destroyed / number of red blocks at start of game)
You also need to obtain a certain ratio of : (Number of red blocks alive) / (Number of blocks alive)

For information, the actual ratios are:
%red blocks alive = 75
ratio = 75

%red blocks alive = 85
ratio = 90

%red blocks alive = 90
ratio = 95

Downloads and Links




Apr 19, 2016 @ 9:22pm

Really nice take on the theme! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

Saiodin says ...
Apr 19, 2016 @ 10:07pm

Easy was definetly easy, to the point I got invincible. It would be good if you see the amount of shields available actually ingame. I think higher difficulties might feel even frustrating because of the amount of objects getting thrown at you and the small size of your laser. The shooting sound was a bit loud and high-pitched, got annoying while constantly shooting.

thedashdude says ...
Apr 24, 2016 @ 3:32pm

Fun, I thought it was a little hard but a very creative take on the theme. Good job.

Yumeito says ...
May 6, 2016 @ 8:34pm

Nice Game:)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]