Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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ICBM

by psilon - Compo Entry

First Ludum Dare entry.
Start missiles, destroy your enemy!
Theme: Shapeshifting launchers!

Tutorial:
- Click build ICBM launcher
- select the new launcher
- load the launcher
- open the launcher
- select the Missile
- Launch the Missile
- Close launcher
- ???
- Profit

Tools:
- Unity
- Blender

Features:
- day/night cycle
- basic "gameplay"

Missing features:
- advanced gameplay (Enemy fire back)
- defensive structures
- more levels
- more enemys
- main menu
- sound, music

2016.04.18. Added webgl version

Downloads and Links


Ratings

#534Humor2.00
#751Graphics2.48
#784Mood2.05
#876Innovation2.25
#925Fun1.92
#927Theme1.83
#942Overall2.21
#1160Coolness49%

Comments

Saladon says ...
Apr 18, 2016 @ 3:28pm

It is very confusing and there is no tutorial. I just kept on doing random things until stuff happened.

Marcellus says ...
Apr 18, 2016 @ 3:55pm

Vitrification is always the solution

ConorOD says ...
Apr 18, 2016 @ 3:58pm

Followed the instructions up until 'Launch the missile' - nothing happened. All I could do was build new launchers and open/close them. Not sure if I'm missing something?

jessiexjquine says ...
Apr 19, 2016 @ 1:30am

It would be really helpful if selections were indicated, whether via a color difference on the selected object or a little window that tells you what you had selected. It was very hard to tell what my button presses were acting on!

Apr 22, 2016 @ 8:25am

When I finally understand how to play, I launched a lot of missiles but I didnt damage the enemy. I think that the game need more feedback to help the player.

Idkfawin32 says ...
Apr 22, 2016 @ 8:38am

Takes quite a bit of time to get used to but good in the end

remiv says ...
Apr 22, 2016 @ 9:48am

A good start, but more feedback about what happen would be cool.

Apr 22, 2016 @ 3:36pm

Would have appreciated a more in depth explanation of what's going on but once you get used to it it's nice.

James Coote says ...
Apr 22, 2016 @ 3:39pm

I'm guessing from reading the description that your launcher is vulnerable when open, so you have to time your launches so as to catch the enemy with open pads but not be open yourself?

It'd be really useful to have something to indicate which launcher is selected at the moment (like a colour change, arrow above it or highlight).

Also I found quite often I was clicking the buttons first, then thinking "ok, I've clicked open, now I want to click on this, this and this launcher to open them all at once". Rather than having to click individually back and forth between button and launcher. Also that way around, I can instantly see the result of my action (perhaps negating the need to have selection highlighting).

jakass says ...
Apr 22, 2016 @ 5:39pm

Nice :D

deathray says ...
Apr 27, 2016 @ 2:16am

The good: Graphics were nice, animation was good, and the layout/perspective was nice.
The bad: It was impossible to know when something was selected, so that leads to a lot of confusion. I eventually figured out that you needed to select a box, then close, load, open, then click the rocket, and launch... but if there was a way to highlight the selection, that would help greatly.

Yumeito says ...
May 6, 2016 @ 8:36pm

Nice Game :D

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