Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Slime Tech

by foolmoron - Compo Entry

PLEASE FULLSCREEN THE EMBEDDED GAME!

Welcome to SLIME TECH!

* ​CLICK & DRAG​ THE ATTRACTORS into the play area to move the slime around
* ​GET THE SLIME TO THE SHAPES​ to charge up the shapes
* ​CHARGE UP ALL THE SHAPES ​at the same time to ​ACHIEVE SCIENCE

NOTE: ​Only works on desktop browsers for now...

Downloads and Links


Ratings

#149Innovation3.70
#348Fun3.30
#360Overall3.33
#392Humor2.40
#428Graphics3.11
#580Mood2.75
#649Theme3.07
#1416Coolness44%

Comments

Marcellus says ...
Apr 18, 2016 @ 4:05pm

Wonderfull colors but I can't get to level 2

mf1214 says ...
Apr 18, 2016 @ 10:57pm

It was a little hard for me to get past experiment #3. Aside from that, great concept and well done!

KappaIX says ...
Apr 18, 2016 @ 10:58pm

Thanks for letting us play your game, very soothing, but I found it massively difficult!

Well done!

jcmonkey says ...
Apr 18, 2016 @ 10:58pm

Nice game

APantaloni says ...
Apr 18, 2016 @ 11:02pm

Nice puzzly game. A little sound would have been nice :)

APantaloni says ...
Apr 18, 2016 @ 11:02pm

Nice puzzly game. A little sound would have been good :)

tayl1r says ...
Apr 18, 2016 @ 11:32pm

Science achieved!

zondarg says ...
Apr 18, 2016 @ 11:33pm

Besides the missing sound, an innovative physics based game. Not easy, I really couldnt get above level five..

Glaydur says ...
Apr 18, 2016 @ 11:37pm

Really cool idea! I really enjoyed playing it, but anything from level 3 onwards I did not find very intuitive to solve.

CMLSC says ...
Apr 18, 2016 @ 11:40pm

Really cool idea! :D
It doesn't feel very immersive though.

Apr 18, 2016 @ 11:42pm

Fun!

Theseus101 says ...
Apr 18, 2016 @ 11:42pm

Like the game, fun, but some sound would be nice. Also it my be cool if you developed it further by adding things that would push away the slime.

kivlor says ...
Apr 19, 2016 @ 6:13am

OMG, I achieved science! Well executed game with a fun mechanic

aeveis says ...
Apr 19, 2016 @ 7:47am

#5 took me a very long time, I got it while waving the third black hole around. #10 was pretty difficult as well.
I liked tweaking until I got the answer, but right now it's a bit too precise (almost pixel differences to change outcome) for me.

anissen says ...
Apr 19, 2016 @ 5:52pm

Really cool concept and execution! Very nice concept but it needs to be played on Itch to work. I like the physics and colors of the slime :)
I had some trouble understanding what to do (that the attractors were not the slime). Couldn't get past level 5 - I *almost* had it many times, but not quite.

samlo says ...
Apr 19, 2016 @ 7:58pm

Legit impressed with how well this runs. Played it on my laptop, didn't dip below 60FPS once

uvwar says ...
Apr 20, 2016 @ 2:21am

I couldn't get past level 10 please fix Momin thank you

ruthiepee says ...
Apr 20, 2016 @ 12:58pm

SCIENCE!! I love the rainbow particles so much it cannot be explained in words. The particles are so fun to interact with -- I think you achieved a lot in that regard. Nice variety in level design too. Great job!

Mekuri says ...
Apr 20, 2016 @ 9:17pm

Very nice concept. The movement of the slime had a nice feel to it. It got rather difficult after level 3, but I still had great fun! Sound, or just even some soothing music, would really add to the mood of this type of game.

ploerre says ...
Apr 22, 2016 @ 12:21pm

i made it to the level 7 but then it was too hard for me.
good work, i like the idea. it could maybe have attractors with different directions.

Alex Rose says ...
Apr 22, 2016 @ 10:12pm

Tried in firefox and chrome to drag the attractors into full screen to no avail.

Omiya Games says ...
Apr 24, 2016 @ 11:18pm

Got up to experiment 8. Had a good bit of fun playing this physics-based puzzle game about directing particles to charging shapes. Cool stuff.

I do agree with a lot of commenters on the game difficult, and I'm wondering if the reason why is because the path of the particles are currently a bit unpredictable. Would putting borders on the range of attractors help? Perhaps the background could bend or even provide a heat map of how strong the attractions are. Either way, a bit of visual information might help a long way in providing a more predictable puzzle game.

Omiya Games says ...
Apr 24, 2016 @ 11:20pm

Also, I felt the shape's charging behavior was a bit erratic. I wasn't sure what was causing them to cool down after they're charged. Not exactly sure how, but it would have been nice if there were a method to indicate when the shapes would start to cool down, and at what rate.

foolmoron says ...
Apr 25, 2016 @ 2:50am

Those are awesome ideas Taro! I might actually try the gravity bending the background thing...

But yeah the physics are pretty random right now so it became more of an action game about finessing the slime around the board. The shapes start cooling down once there are no slime particles inside them though.

dj_pale says ...
Apr 26, 2016 @ 9:22pm

Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN).

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]