Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Slime Tech

by foolmoron - Compo Entry


Welcome to SLIME TECH!

* ​CLICK & DRAG​ THE ATTRACTORS into the play area to move the slime around
* ​GET THE SLIME TO THE SHAPES​ to charge up the shapes

NOTE: ​Only works on desktop browsers for now...

Downloads and Links




Marcellus says ...
Apr 18, 2016 @ 4:05pm

Wonderfull colors but I can't get to level 2

mf1214 says ...
Apr 18, 2016 @ 10:57pm

It was a little hard for me to get past experiment #3. Aside from that, great concept and well done!

KappaIX says ...
Apr 18, 2016 @ 10:58pm

Thanks for letting us play your game, very soothing, but I found it massively difficult!

Well done!

jcmonkey says ...
Apr 18, 2016 @ 10:58pm

Nice game

APantaloni says ...
Apr 18, 2016 @ 11:02pm

Nice puzzly game. A little sound would have been nice :)

APantaloni says ...
Apr 18, 2016 @ 11:02pm

Nice puzzly game. A little sound would have been good :)

tayl1r says ...
Apr 18, 2016 @ 11:32pm

Science achieved!

zondarg says ...
Apr 18, 2016 @ 11:33pm

Besides the missing sound, an innovative physics based game. Not easy, I really couldnt get above level five..

Glaydur says ...
Apr 18, 2016 @ 11:37pm

Really cool idea! I really enjoyed playing it, but anything from level 3 onwards I did not find very intuitive to solve.

CMLSC says ...
Apr 18, 2016 @ 11:40pm

Really cool idea! :D
It doesn't feel very immersive though.

Apr 18, 2016 @ 11:42pm


Theseus101 says ...
Apr 18, 2016 @ 11:42pm

Like the game, fun, but some sound would be nice. Also it my be cool if you developed it further by adding things that would push away the slime.

kivlor says ...
Apr 19, 2016 @ 6:13am

OMG, I achieved science! Well executed game with a fun mechanic

aeveis says ...
Apr 19, 2016 @ 7:47am

#5 took me a very long time, I got it while waving the third black hole around. #10 was pretty difficult as well.
I liked tweaking until I got the answer, but right now it's a bit too precise (almost pixel differences to change outcome) for me.

anissen says ...
Apr 19, 2016 @ 5:52pm

Really cool concept and execution! Very nice concept but it needs to be played on Itch to work. I like the physics and colors of the slime :)
I had some trouble understanding what to do (that the attractors were not the slime). Couldn't get past level 5 - I *almost* had it many times, but not quite.

samlo says ...
Apr 19, 2016 @ 7:58pm

Legit impressed with how well this runs. Played it on my laptop, didn't dip below 60FPS once

uvwar says ...
Apr 20, 2016 @ 2:21am

I couldn't get past level 10 please fix Momin thank you

ruthiepee says ...
Apr 20, 2016 @ 12:58pm

SCIENCE!! I love the rainbow particles so much it cannot be explained in words. The particles are so fun to interact with -- I think you achieved a lot in that regard. Nice variety in level design too. Great job!

Mekuri says ...
Apr 20, 2016 @ 9:17pm

Very nice concept. The movement of the slime had a nice feel to it. It got rather difficult after level 3, but I still had great fun! Sound, or just even some soothing music, would really add to the mood of this type of game.

ploerre says ...
Apr 22, 2016 @ 12:21pm

i made it to the level 7 but then it was too hard for me.
good work, i like the idea. it could maybe have attractors with different directions.

Alex Rose says ...
Apr 22, 2016 @ 10:12pm

Tried in firefox and chrome to drag the attractors into full screen to no avail.

Omiya Games says ...
Apr 24, 2016 @ 11:18pm

Got up to experiment 8. Had a good bit of fun playing this physics-based puzzle game about directing particles to charging shapes. Cool stuff.

I do agree with a lot of commenters on the game difficult, and I'm wondering if the reason why is because the path of the particles are currently a bit unpredictable. Would putting borders on the range of attractors help? Perhaps the background could bend or even provide a heat map of how strong the attractions are. Either way, a bit of visual information might help a long way in providing a more predictable puzzle game.

Omiya Games says ...
Apr 24, 2016 @ 11:20pm

Also, I felt the shape's charging behavior was a bit erratic. I wasn't sure what was causing them to cool down after they're charged. Not exactly sure how, but it would have been nice if there were a method to indicate when the shapes would start to cool down, and at what rate.

foolmoron says ...
Apr 25, 2016 @ 2:50am

Those are awesome ideas Taro! I might actually try the gravity bending the background thing...

But yeah the physics are pretty random right now so it became more of an action game about finessing the slime around the board. The shapes start cooling down once there are no slime particles inside them though.

dj_pale says ...
Apr 26, 2016 @ 9:22pm

Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN).

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