Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
About:
You, member of Brotherhood, are tasked with hunting down dangerous heretics and pagans. Travel across the realm, balance your resources and experience the story.
Things you should know (or will figure out):
- Move around the map by clicking the green nodes (green = accessible from your current position, red = current node, blue = visited node)
- You have three resources: Supplies, Food, Money
- If you run out of food you loose
- Each movement between nodes costs 1 food
- Actions in nodes cost supplies and can yield food, supplies and money depending on the node
- You can buy food in villages/towns and supplies in towns
Controls:
Mouse only + Escape to exit
The slider in bottom left corner is volume control for music
Downloads and Links
Ratings
![]() | Coolness | 56% |
#46 | Mood(Jam) | 4.07 |
#224 | Fun(Jam) | 3.50 |
#268 | Graphics(Jam) | 3.82 |
#293 | Innovation(Jam) | 3.37 |
#304 | Overall(Jam) | 3.50 |
#409 | Humor(Jam) | 2.68 |
#896 | Theme(Jam) | 2.79 |
Comments
I really liked the writing. It set a great mood, and I was kind of sad when it ended.
The art style of this is gorgeous, with the old weathered type of map, and the concept of the game is interesting as well, with a simple form of gameplay.
Having your stats shown at all times would be pretty nice, and it would help to be able to scroll across the map, so you have a better sense of the direction in which you are going. But I love the overall idea and direction of the game, very pretty and interesting.
Did that say "wet feet lovers"? I was wondering if it would take an unexpected turn away from hunting the shapeshifters.
The art, music, and story meshed very well.
Great game. Would love to play an expanded version of this with more story.
Rather fantastic; however, it feels WAY too luck based. Especially since there's no way to save scumming or way points. >.> But then, that might be me hating at having 15 supplies and 0 food.
@uprightpath In average (statistically speaking) you should buy supplies and spend them on food plus go for gold whenever possible. I didn't want to make it too easy so you could last the entire story with just starting items :)
@Jadernak That's just what I did. I bought supplies (2 money) and then foraged/hunted at every stop I came to. I was just short of... Bishop's seat? I don't remember the name, just south of the Marshes when I ran out of food. xD
The Brotherhood is not doing well and it's all my fault...
The map movement is awesome, really liked that concept! Like the wistful audio too. Map effects like wind particles, smoke/fog would look really cool -- hoping for post-jam updates!
@uprightpath You are right, while in the long run what I've described is the best, personally I start by buying food in Farreach and save supplies for scavanging and gold in desert. :)
Great entry! I really like what you did with the theme, and the whole experience was really enjoyable. The narrative kept me engaged all the way through, and the mood is great, thanks to the art and sound (very well done on the map; it looks amazing).
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
This was a great story and it got me hooked the entire game. The overall feeling of this game was great and everything fitted really nice into it, beginning with the nice old style map and ending with the goose quill sound.
Some typing errors, though. ;-)
Finally I finished the game !
It was really fun at the beginning, it started being a little painful after, when you had to restart 4 times to have go enough loot to pass the path on the left of the map.
The music and graphics did a very good job to put you into the game. The blending of the text-box and the map was nicely made. Some extra visual effect could have been cool, (like foot-steps). I think have your ressources always displayed could have helped, and show + and - over them when you find some of them. I also didn't always knew how to reach a certain town, and where had to go first. Maybe a good idea could be that when you hoover a town too fast it shows you the path you should take to reach it ? A "fog of war" could also add a little to the exploration dimension.
Zooming out and being able to drag the map when your not moving could also have been a good mechanic.
I think the game was a little too hard in the sense that due to randomness, you could have awsome suply and food stock one minute, and loose everything by failing a lot of attempts. You could make the randomness more in favor of the player, reduce the randomness range, of artificially make the player less/more lucky depending on his last rolls. Having check point will make the game less frustrating, and you won't have to re-do everything again once you lost.
Apart from that, I was really happy playing a good not-action mouse-based game. The writing was really well done, the story catchy, and there was a pretty big diversity of encounters, and that was awesome.
The resources balanced themself pretty well, and, apart from the raging randomness, the game flow was perfect.
You did a very good job ! You have my respect. I would love to play a longer version.
@Swynfel Thanks for the feedback and the praise. The main story is relatively short so I can see why the randomness could be very punishing. I couldn't just pump up starting resources because than you could finish the game just with them. However I do agree the dices could be more in the players favor.
Nice looking map! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/8gYXle65h9c
I enjoyed the game a lot :)
It really reminded me of adventures in a fantasy novel. The ending felt a bit anticlimatic and sudden though. But following the clues was really cool!
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Pretty nice concept and visuals!