Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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rain contact

by remmy - Jam Entry

Finally done :)
Took me way too long to figure out what I want to do with it and to get it all running.
Because of this it's really short, but i like how it turned out.

Yes it's not really a game in the sense of interactions which cause things to go beepboop.
Try to think of it as a short 3D movie, just in 2D and you have to bring water instead of goggles.

All assets where made by me during the jam (I pretty much did compo rules with extra time, though i did get a little bit of help with the general story idea)
Made for web / html5 using playgroundjs http://playgroundjs.com/

Downloads and Links


Ratings

Coolness59%
#11Innovation(Jam)4.36
#24Mood(Jam)4.22
#41Audio(Jam)4.03
#175Overall(Jam)3.67
#262Graphics(Jam)3.84
#438Humor(Jam)2.64
#557Fun(Jam)3.11
#748Theme(Jam)3.05

Comments

roman9 says ...
Apr 19, 2016 @ 3:47am

Are you sure your link works?

iceburg7 says ...
Apr 19, 2016 @ 3:48am

Wow. That was unbelievably cool. Thank you so much for making this, I don't think I've experienced something like it before. And it all felt like a rainy day. Excellent work.

paradxil says ...
Apr 19, 2016 @ 3:50am

That was a very cool game and idea. I loved it. Only complaint is that I wish the lightning flashes were a little bit longer so I could see more of what was going on. However, using the rain to *see* was really cool too.

thristhart says ...
Apr 19, 2016 @ 3:50am

This is super neat! I really love the effect. I was totally engrossed. Well done!

Wisedawn says ...
Apr 19, 2016 @ 3:52am

Very cool and unique! Definitely needs to be experienced.

remmy says ...
Apr 19, 2016 @ 4:04am

roman9: i think so? it works for me and the other commenters.

paradxil: yeah, i tried to make it a little longer but my code was bad (it got really laggy) and i didn't have the time to fix that… also i wanted to add the flashes only as a last resort to not get completely lost, because the idea was to use the rain of course. that's why i added the "only once per 5 seconds" rule :)

Rabbits... says ...
Apr 19, 2016 @ 4:50am

The sound was pretty spooky and I enjoyed the experience.

kestrelgames says ...
Apr 19, 2016 @ 5:23am

SUPER innovative. Also terrifying in the dark with headphones on, haha.

joemid says ...
Apr 19, 2016 @ 5:25am

Not quite sure what was happening. Love the concept and the mystery. Can't wait to see if you do more with this!

Somnium says ...
Apr 19, 2016 @ 6:42am

A very fascinating experience! I loved the "seeing the contours with falling rain" mechanic, and the rain animations felt very natural.

A single suggestion would be to use another button for the "lightning". Not all browsers "consume" the shift-event, and so hitting shift repeatedly can trigger the "Ease of Access" popup on Windows (tearing the player right out of the experience).

remmy says ...
Apr 19, 2016 @ 12:25pm

Somnium: thanks! Yeah i think a lot of us forgot this this time when they were tricked by the theme to somehow use the shift key… maybe i'll quickly add another key you can press instead later so it's more accessible.

psyxose says ...
Apr 19, 2016 @ 3:23pm

Very original concept. I really liked it.

blinry says ...
Apr 19, 2016 @ 5:14pm

That was an awesome experience, thanks for making it! I coudln't really figure out what happened, my best guess: A child woke up from a nightmare, then got out of the house and played with a cat... Anyway, it's a promising game mechanic!

remmy says ...
Apr 19, 2016 @ 6:01pm

@blinry: hmm i guess i'll not comment on that, as it's kind of the point to try to figure things out and interpret it :) Thanks!

(If one really has to know what _i_ thought i did, one could look into the source's variable names and images)

bison says ...
Apr 19, 2016 @ 6:31pm

The look and feel of this game is AMAZING!
It reminds me a little bit of "beyond eyes" but in a totally different way.
It might be the most original game in this gamejam and I hope you make a full game out of this.

- beautiful 11/10 -

Apr 19, 2016 @ 7:38pm

I was already totally hyped about the rain mechanic during development. But still you managed to exceed all my expectations.
Great work :)

Soron says ...
Apr 19, 2016 @ 10:21pm

Wow, that was rather interesting and unique. I'm not quite sure what the story was, but definitely a neat idea!

Solocov says ...
Apr 20, 2016 @ 11:27am

Really innovative!!! Great use of sound and graphics.
It surely is not a game, but it is definitely a true experience!
Also thanks for posting your Entry in my Post :P...
(Else I would have missed out)

BrianSChung says ...
Apr 21, 2016 @ 1:43am

I really appreciate this very much!

Weeping Rupee says ...
Apr 21, 2016 @ 2:40am

Fantastic concept. Would have loved to see more

SpiritJZL says ...
Apr 21, 2016 @ 2:50am

good game, while raindrop shoot the sky is a little strange...

nihilaleph says ...
Apr 21, 2016 @ 12:24pm

Very cool and innovative! Though I don't quite grasp what's going on ^^; Graphics and audio are great too!

Anyways congrats on your entry!

EvoGenGames says ...
Apr 21, 2016 @ 1:34pm

neat effect!

thegunmaster says ...
Apr 21, 2016 @ 4:01pm

Dang, that is some cool stuffs. More an story than a game but it looked really cool that is for sure. could maybe have added some more game elements, but I really liked it nonetheless.

TeamScripta says ...
Apr 23, 2016 @ 4:33pm

Really potent atmosphere. The graphics and audio were fantastic. Loved it!

fauche_j says ...
Apr 24, 2016 @ 10:47am

i really enjoy the mystery and the audio. it's a fun game.

Apr 24, 2016 @ 12:27pm

Great film - style game, with a unique visual experience :D

marmpa says ...
Apr 24, 2016 @ 1:48pm

Nice idea.I loved the sounds (especialy the rain sounds) and the fact that there was a being when you hit the shift button seeing all the area.

Odyssey says ...
Apr 26, 2016 @ 1:38am

Loved the concept of it (although I couldn't really see how it fits the theme) this could definitely become something great!

wboqm says ...
Apr 27, 2016 @ 6:22am

Not sure how to really control the rain or to what end. Sound is effective.

remmy says ...
Apr 28, 2016 @ 6:02pm

@Odissey: I guess i shouldn't have to defend myself, but most people already voted anyway so i can at least tell you what my thoughts were regarding the theme.
I have the theme in the game on two different levels:
First in the overall concept: You can't see things themself you can just see shaped outlines which are shifting through the rain.
The second level is (quite plainly, or so i thought) the story itself. But as i said here before, i don't want to tell exactly what i did with that, as it is about seeing these shadows of a story and interpreting them yourself :)

DesignerNap says ...
May 9, 2016 @ 8:51pm

Great work, loved this. Really stood out as special.

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