Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
You Are What You Eat is a fast-paced, frantic top-down action game in which you must fight through densely-packed levels, killing enemies and taking over their bodies.
Every time you defeat an enemy, you become them -- weaknesses and all. You must learn to constantly adapt to new play styles and craft strategies to survive as the game gets more and more difficult.
All controls are explained in-game. Speedrun Mode allows you to skip all dialogue and have a visible timer. We would love to see your fastest times/Lowest death counts!
This game was made in 72 hours for the 35th Ludum Dare Jam.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#9 | Overall(Jam) | 4.31 |
#10 | Fun(Jam) | 4.26 |
#30 | Theme(Jam) | 4.25 |
#90 | Mood(Jam) | 3.88 |
#101 | Innovation(Jam) | 3.79 |
#159 | Graphics(Jam) | 4.06 |
#262 | Audio(Jam) | 3.40 |
Comments
Beautifully tutorialized and quite well made. I really like how you took Hotline Miami's mechanics and expanded them to a whole new level!
Very good and pollished tutorial texts and cool shapeshifting! but the controls are really disturbing, when you aim with the mouse...
Amazingly cool. Each different stolen body felt great and also unique. A+ art, A+ overall.
Hotlime miami meets Kirby! Im still playing the game, beautifully and fun!
This is a top notch submission. Very fun and challenging gameplay.
Excellent gameplay, cameras and sound, this could get very high very soon.
One of the best entry I've seen so far. Really good use of the theme.
Incredible and really polished! Easily the best game I have played so far.
I really enjoyed this entry - its got a Hotline Miami feel, but with a unique spin. Every enemy has its strengths and weaknesses and they all feel good to use.
Good fun, very well balanced, good sound design, funny ending. Main problem is how I have to stop to read text at the start of each level. If I could spam click to skip that quickly, all would be well :P
Ugh, this is so good! Everything feels so polished and satisfying!
Definitely worth pursuing this project post jam. Love the HLM look and feel.
It has a Hotline Miami feels to it. Fast paste and very brutal. Super polish, great job!
I really like this one. Definitely add more levels in the future. The way you introduce the mechanic is also well done. It's pretty fun once you get into the groove.
Really well delivered. Loved the animations, text system, combat, art... All really well done! Just the aiming bothered me a bit, but I still enjoyed dashing around, and whipping things. Nice job :)
Really quality work and great use of the theme!
It could benefit from more theming of the rooms with furniture and cover items (as opposed to just empty rooms with the same basic walls/floors) but I know it's hard to fit in doing that much art in 72 hours. Perhaps you might continue work on it post-jam?
Incredibly fun and polished. Great tutorial and lots of levels. Each character feels unique and the sound effects make everything awesome. Its so epic when you chain together strings of enemies. I played it all the way to the end.
The controls feel really good and I like the graphics (it was very easy to tell each enemy apart), but being forced to take over every body wasn't so great. I also liked not having to go through the tutorial again when I failed on the first level.
I Really like this game, I thought the concept was amazing and I really liked how you carried the abilities over. Put it on steam and take my money xD
Wow very well made. Hard to believe you made something so solid so fast. Almost felt like I was playing a full release game.
The game was good, especially aesthetically, but I felt like the gameplay got a bit repetitive; adding more varied level design and obstacles, perhaps puzzles or creative ways to use abilities, could have helped. Also, I though the ending was somewhat abrupt and not that fulfilling in my opinion. Well, hopefully the game is hard enough that people won't see the ending anyway, haha.
Solid entry that fits the theme, i like the fact that you have to determine which enemy you gotta kill first since you shift on every kill and the little detail like the stompyness of the "leader" well done :)
This is very well polished and probably the best one I have seen so far. The graphics, audio, and mechanics are all great. It is difficult, but also very fun. Great job!
Really enjoyed the different mechanics for each character and the way you took over a body, was well implemented. Graphics also worked nicely, definitely a favourite so far.
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Really great game! Reminds me a lot of hotline miami and those kinds of games. Nice diversity in characters.
Very polished and nice game! It reminded me of Hotline Miami at certain points. It was quite difficult at some points, but not too difficult. My only complaint would be the fact that it was very hard to survive as the dasher type. I kept dying to everything and purposely avoided that form as much as possible. It was also quite literally impossible to kill the tongue enemies when you were a dasher, because they eat you if you even try to attack them. Overall I'd say this is one of the best games in the jam though, and I enjoyed playing this one a lot.
I also uploaded a video of your game on YouTube.
https://www.youtube.com/watch?v=O-OFSQcxIR4
Aw sweet...I do like my 'The Thing' RP.
Surprising entry for the short time it was put together. Also the squishy sound effects were great.
Great game, played it for 27 minutes actually, but you NEED alternate controls other than WASD. If you can't remap the controls in your game, you need to offer arrow keys or something else because you basically deny all colemak/dvorak users from having a smooth game experience. I'm a colemak user and I had to play with what would be WADG on a qwerty keyboard, and where R is in place of the S, meaning that I accidentally restarted more than once
Okay, this was a REALLY cool entry. And the tutorial flowed pretty well, too!
Thanks for the feedback, everyone! We're glad you enjoyed the game! :D
@oxysoft: Thanks for letting us know; the way the game is right now means it'll be hard to implement control remapping, but we'll definitely consider this in this future.
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It's fun, hope u could add more content! Cheers