Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

March of the Wizards

by BarkingCat - Jam Entry

Here it is! BarkingCat's (a team of 2) submission for this Ludum Dare!

Rush through the forest, shifting elements to lead your mob of wizards and stomp the creatures trying to stop you.

Music was made using http://www.abundant-music.com/

Instructions are in the starting screen.

We hope you enjoy our game!

Downloads and Links


Ratings

Coolness74%
#230Humor(Jam)3.15
#321Graphics(Jam)3.73
#416Audio(Jam)3.11
#423Fun(Jam)3.27
#479Overall(Jam)3.30
#600Mood(Jam)3.03
#748Theme(Jam)3.05
#827Innovation(Jam)2.70

Comments

Hyoga-3D says ...
Apr 18, 2016 @ 8:20pm

Maybe in the beggining of the game the enemies could come slower, because the player is still learning, but great graphics, well done.

Blobo says ...
Apr 18, 2016 @ 8:42pm

Really well done! I love the art, and the enemies flying off screen were hilarious.

Adipson says ...
Apr 18, 2016 @ 8:49pm

i can see Gandalf the grey on the oorner ! :)

Apr 18, 2016 @ 8:52pm

Pretty good. Like the graphics and music. Nice work!

pixzleone says ...
Apr 18, 2016 @ 9:07pm

Audio and graphics on point!

cameronpenner says ...
Apr 18, 2016 @ 9:26pm

Feels great when the enemies go flying back. Also, the parallax effect was nice.

zondarg says ...
Apr 18, 2016 @ 11:15pm

Very nice cartoonish graphics and a good interpretation of the theme :D I liked the parallax background too.

Matzigon says ...
Apr 18, 2016 @ 11:17pm

It's a nice but simple game. It is extremely easy make a mistep and it's hard to recover from there. Also displaying the score at the end would be nice, as I had no chance to check it during the game.
So well done! :)

blinry says ...
Apr 18, 2016 @ 11:45pm

The wizards are so cute :3 I also really like the music!

rockybdubs says ...
Apr 18, 2016 @ 11:48pm

Agree with Hyoga-3D, a little slack on the slew of enemies at the beginning, but very fun, and very cool graphics

justacookie says ...
Apr 18, 2016 @ 11:52pm

i really liked the music and the sound effects, also i just loved that you ran with a group of wizards instead of just one and that you had so many lives (it took a while for me to learn which enemies are what, although if you look at them while not playing the monster design made it pretty clear, which one is supposed to be which element).

The graphics were also well done and fitted well with the music :)

Wisedawn says ...
Apr 19, 2016 @ 12:17am

Simple and fun! Nice graphics and music.

divegato says ...
Apr 19, 2016 @ 12:20am

Fun game. I could see expanding this into a fast paced rhythm game.

Crimson713 says ...
Apr 19, 2016 @ 12:22am

Nice game! Beautiful pixel art, I just loved all those running wizards. The only thing I'd suggest is more enemies, after you get the hang of which button to press for each enemy it gets very easy.

pkenney says ...
Apr 19, 2016 @ 12:26am

Slick graphics and a nice theme to have the group of wizards get knocked away instead of having game over right away! My high score was 1657 but I kind of lost it all in a row at the end.

varuns says ...
Apr 19, 2016 @ 5:52am

Nice visuals :D
Maybe slow down the enemies in the beginning. It takes a while to learn which element is associated with which enemy and key.

AnaGF says ...
Apr 19, 2016 @ 7:26am

A bit hard at the beginning. But I specially like how you approached the theme. The game is good overall

knason says ...
Apr 19, 2016 @ 6:25pm

Nice! I played for a while, I killed a lot of wizards in the beginning, but when I had 3 left I got it. After a while I think it would be ok to make it a little bit more difficult, I had to stop when I was over 8000 points or I had to keep going forever. It was a fun game though :-) good job!

Saiodin says ...
Apr 19, 2016 @ 10:37pm

I'm not very good at rock paper scissor games, but good graphics. The music was on the edge of being too chirpy imo. I like the idea of how the lives are handled visually by representation through the wizards.

Imperial Unit says ...
Apr 22, 2016 @ 5:36am

I enjoyed it. The method of using the running wizards a health bar was ingenious.

namrog84 says ...
Apr 22, 2016 @ 5:52am

really like how this is looking!

Apr 25, 2016 @ 9:55am

Cute graphics. It's not my type of game, but it's a solid little entry. Good work!

MayankUnreal says ...
Apr 27, 2016 @ 4:37pm

Really awsome graphics really cool game. Bit hard to play for first time

Swynfel says ...
Apr 29, 2016 @ 11:19am

Very cool graphics ! The music and sound effects were also pretty cool !

Simple but solid concept. Sadly it gets quickly repetive. A little enemy variation could have helped a little. The game also felt a little slow after some time, the enemies don't come more frequently, and so once you have mastered the art of element-shifting, the game isn't interesting any more.

Very cool wizard-changing effect when you die. Good details (like the wizard changing costume&colour when they change element, not just colour). You should have a little grace period after you die, because if you mess-up at the beginning of a wave, you usually loss another wizard or two.

Anyway : cool small game, good job BarkingCat !

Yumeito says ...
May 6, 2016 @ 8:22pm

Fun Game :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]