Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Big Fist Man

by t4u - Compo Entry

Grow your legs to jump high, grow your fist to kick some ass!

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Controls:

- W/S - forwards/backwards
- A/D - turning
- Left mouse button - fire
- Spacebar - jump, continue
- Q/E - grow fist and decrease legs (E for opposite)
- T - change camera TPP/FPS
- Y - restart level

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Please report (only) game breaking bugs at: http://t4upl.newgrounds.com/
Game will be coming to NG if it gets at least one positive review.

First LD with Unity. It was real baptism of fire for me but I managed to finish, this makes me very happy.

Thank you for your interest.

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22.04
Added Newgrounds link. Unfortunetly no medals as I don't know how to add them.

Downloads and Links


Ratings

Coolness54%
#723Innovation2.68
#752Mood2.30
#829Fun2.52
#842Theme2.59
#870Graphics2.00
#889Overall2.52

Comments

PremadeGames says ...
Apr 18, 2016 @ 4:38pm

It was fun but I did not like the models!

sudorossy says ...
Apr 19, 2016 @ 8:42pm

Good idea for the main mechanic! A bit annoying that you can't run+jump at the same time though! You also turned SUPER slow

Batzorig says ...
Apr 20, 2016 @ 9:01pm

I loved the concept of shifting attack and jump power, the execution was just a bit rough. Looking forward to your future stuff!

Apr 23, 2016 @ 8:12pm

Sweet little entry you made there, I especially like the level design. I'm always a little bit impressed by 3D game in Compo category , congrats for your first jam on Unity ! ^^

Arvydas says ...
Apr 26, 2016 @ 1:16am

very laggy and slow. couldn't play too well. I was able to climb walls just by jumping on them repeatedly. good concept, just needs a bit more work and less processing heavy assets

kalth.streil says ...
Apr 26, 2016 @ 4:41pm

Why is Saitama trowing red punches to some pirates? That was fun and I killed the big one! :D I didn't like the controls tho, it was like playing Quake when I didn't have mouse :( Good overall, better knowing it was your first LD with Unity!

hazzahazzam says ...
May 8, 2016 @ 2:09am

Next time export it as WEBGL because browsers are starting to discontinue support for Unity Web Player.

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