Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Map Shifter

by woodenrabbit - Compo Entry

Each enemy and bubble you destroy comes back somewhere else on the map. You can never clear the map, just change its shape. See how many obstacles you can destroy before you die.

Instructions:

Keyboard:
Move - Arrow Keys or WASD
Shoot - Jump or Left Ctrl

360 Contorller
Move - Left Stick
Shoot - A Button

Downloads and Links


Ratings

#96Audio3.60
#204Fun3.50
#266Graphics3.48
#331Overall3.36
#364Innovation3.26
#636Theme3.09
#1294Coolness46%

Comments

Marsouin says ...
Apr 18, 2016 @ 2:07pm

So much pink x)

samlo says ...
Apr 19, 2016 @ 8:00pm

Love the art style, its simple but the palette is pleasant. Great minimal shooter :)

cynicalmonkey says ...
Apr 20, 2016 @ 8:20pm

I liked the art style, would of liked a little more explanation in game of what was going on

notime4games says ...
Apr 20, 2016 @ 9:28pm

enemies killed: 121 bubbles popped: 3475
Solid game. Difficulty could've ramped up quicker as the game progressed.

Weeping Rupee says ...
Apr 21, 2016 @ 12:38am

The music reminds me of an old game boy game for some reason : ) the black enemies are a little tough to see!

Apr 21, 2016 @ 1:13am

That was pretty fun, and cool music! Did you use a navmesh & navmesh obstacles for the enemy navigation?

NIGIC says ...
Apr 21, 2016 @ 1:20am

Fun. Audio was pretty solid, graphics were clean and intuitive (though the walls being made from the same bubbles as everything else had me wondering for half a sec).

Wasn't expecting to be thrown into the action this fast though, was totally off-balance on my first playthrough. Title screens are important! Even if they're only the title in plain letters and a play button, it gives the player a feeling of control over the pacing of the game, which can affect first impressions a fair amount.

In any case, it was a good experience. Good job!

woodenrabbit says ...
Apr 21, 2016 @ 1:42pm

@jasonalighieri I actually used the Unity Movement AI library found here https://github.com/antonpantev/unity-movement-ai

The AI logic in that is much simpler than a full blown nav mesh but I think it worked out well.

siryakko says ...
Apr 21, 2016 @ 2:04pm

Awesome psychedelic shooter :)

pixzleone says ...
Apr 21, 2016 @ 2:31pm

Action packed, nice graphics, nice music, fun and overall awesome!

ruthiepee says ...
Apr 21, 2016 @ 5:50pm

That thumbnail gif is awesome. :D Such a satisfying game, popping the bubbles and watching them regenerate. I found it pretty difficult at first but I eventually wound up with a score of 152 enemies killed and 3750 bubbles popped. I love the color palette you chose, it's subdued but feels very poppy and vibrant at the same time. The sound is simple and serves its purpose well, and the music is cute and bubbly too. Fun game!

oparisy says ...
Apr 24, 2016 @ 12:34pm

Nice colors, fun, fluid. Bullets felt powerful; would have liked to shoot in a direction different from my movement.

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