Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by Saladon - Compo Entry

Formation! is an regiment simulation game. With a rock, paper, scissors feel, you will have to cycle through 3 different formations. Some of which are deadly against their weaker counterparts, but extremely vulnerable against their stronger counterpart.

I only managed to get stuck in, in the second half of the competition, so it may feel unfinished.

Downloads and Links




qikcik says ...
Apr 18, 2016 @ 7:22am

Nice :D

Souperstrawer says ...
Apr 18, 2016 @ 7:37am

As you mentioned, it feels unfinished. The challenge in this game is too easy. What you have, though, works well. I just wish it had more content.

ccglp says ...
Apr 18, 2016 @ 7:45am

Idea is good, but yeah, feels unfinished, try to get the job done!

Apr 18, 2016 @ 8:39am

Web version returns 403 =(

"You don't have permission to access /projects/LD35/web/ on this server.

Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request."

simon says ...
Apr 18, 2016 @ 8:43am

good one! time slips away while playing!
tutorial would be nice...
maybe more information like "direction from where the formation is most vunerable" or "upcoming attacks" or "chances to win battle in%".
clouds should move&rotate&fade, formation with 4 units left are not aligned...
Great work!!!

norseware says ...
Apr 18, 2016 @ 10:46am

Hard, and fun. Not much content, and hard to get used to (controls and mechanics), but I enjoyed learning the rules and how to destroy the enemy army! Nice work :)

Cerno_b says ...
Apr 18, 2016 @ 11:03am

Very innovative concept. With a little bit of polish the game could be really great. For instance, if you made the shift take a second and indicate which shape will come up next it would give more strategic depth.

It would be neat if you had a clearer indication of which shapes win against which other shapes.

A technical note: The Unity Web player went to 100% and then took its sweet time finishing the rest of the download, so it seemed like it was stuck. Manual download confirmed that this might in part be due to a slow server connection.

Saladon says ...
Apr 18, 2016 @ 11:17am

Thank you all for your feedback so far.

@Cerno_b I appologize for the slow server connection. I'm hosting within my country, South Africa.

neondx says ...
Apr 18, 2016 @ 1:07pm

Cool idea, but needs polish and maybe change controls

Apr 19, 2016 @ 12:42am

Very cool, short, fun. Innovative!

wg_phancock says ...
Apr 19, 2016 @ 8:18am

I like the idea a lot, but it's hard to fully judge when it's half finished. I'd like to see it have some mechanics involving attacking from certain directions or multiple armies or something more than just rock/paper/scissors with different names.

Diman says ...
Apr 20, 2016 @ 12:46am

It's a good idea for game. But it needs more levels.

freeloader says ...
Apr 25, 2016 @ 12:01am

Cool idea, it feels really promising

PixelRetro says ...
Apr 25, 2016 @ 6:52am

I think the player (and the enemies) should not be able to switch formations at any time, because when running into an enemy, he could switch instantly and when the AI is very good or the enemies are controlled by another player, winning or losing is decided by sheer luck.
So I would recommend to implement a cooldown on the formation switch and maybe add more players or add walls to the map in order to make it more packed.

blubberquark says ...
Apr 25, 2016 @ 3:55pm

I feel like there should be more basic combat mechanics so you can see *why* the wedge formation defeats the lines.

Apr 25, 2016 @ 4:09pm

Interesting entry, pretty cool! Some changes on the control can improve this game a lot ;)

guoboism says ...
Apr 26, 2016 @ 11:02pm

I like the dots switch to different formations, it's really cool!

May 7, 2016 @ 12:45pm

Interesting concept you've tried here. As is, the gameplay is not so challenging. Would like to see this explored further.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]