Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Asteroid Belt Shaper

by Bering - Compo Entry

Welcome to the Asteroid Belt!

You sent robots here to get rich and famous!
Shape those chaotic rocks into a big rocket,
then send it back home to get rich!


1. Click the buttons on the left to build Melters, Haulers and Builder bots.
2. Click on the asteroids chunks to mark them (red cylinders appear over them).
3. Click the Fuel Tank button on the left and place it in free space on the map (yellow cylinders will mark the construction sites).

You should then see:
* Melter bots go melt the asteroids you marked and leave cans of resources behind.
* Hauler bots will bring those cans to the construction sites (yellow cylinders)
* Builder bots will then go there and build the fuel tank (green cylinders).

Check the objectives list in the top-right of the screen to know what to build next.

You can pan and zoom the camera around (WASD, Arrows and Mouse ScrollWheel)

I ran out of time so consider it "creative mode": The ship has unlimited cargo of all types and bots are free. Build lots of bots and build all at once, it's nice to see your army of bots moving about :-)


* Replace all that placeholder art with some voxels!
* Consume iron and copper when building bots
* Allow the player to strap the engines to asteroids and bring them home too, not just what's in storage.
* Have some physics kick in when firing the engines, forcing the player to center them properly or have the whole thing spin out of control.


Thanks for playing and voting guys! Quite frankly, I'm not expecting much. I spent about 13h this week to tweak the AIs and refactor quite a lot of code. This new version is more enjoyable but it is the bare minimum, it desperately needs polish. Anyway, I learned a lot and I had so much fun, can't wait for the next LD :-)






Downloads and Links




Jukepoks1 says ...
Apr 18, 2016 @ 3:27pm

could you add link to the web version? or atlest allow fullscreen. Your game doesn't fit the LudumDare's given tiny box. :( also I don't really know what to do in this one? I can click on tiles and it adds circles on them.

Bering says ...
Apr 19, 2016 @ 12:51am

I was so tired, I put the link of the web version into the wrong box when submitting... Oops! Thank you for telling me! I also added basic instructions in the page here.

iapc says ...
Apr 20, 2016 @ 6:34pm

The game was hard to figure out at first, but after double-checking the description here I figured it out.

It was nice to see what you did with the theme, though I wouldn't really call it shapeshifting. The basis of the game was enjoyable (build a spaceship with these features), but a bit more visual cues about what is what are preferred.

jakass says ...
Apr 22, 2016 @ 5:37pm

Great idea!

h2n0 says ...
Apr 24, 2016 @ 8:24am

I had to read the description again to understand what to do, but I think if the idea where to be polished and improved slightly it would become more enjoyable.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]