Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Go Get Those Boxes

by seanarooni - Compo Entry

Action FPS High score game with too many particle effects

Stop the enemies before they transform and hunt you down.

Default Controls:
Move: WASD
Jump: Space
Fire (if possible): Left Click

What score could you get?

Downloads and Links




whilefun says ...
Apr 18, 2016 @ 1:44pm

FYI, the windows build contains the Mac/OSX folder, not the _Data folder, so the game wont run on windows 7 :(

seanarooni says ...
Apr 18, 2016 @ 3:04pm

Thanks for the heads up! Should be fixed now.

rossborchers says ...
Apr 18, 2016 @ 4:20pm

It would be interesting to see an objective past just surviving. Also, you can totally jump up to the top :)

KristophTG says ...
Apr 18, 2016 @ 4:26pm

I got those boxes :D
I think that this kind of gameplay is better suited for top-down view as you can better judge the situation and avoid obstacles/enemies. Also being able to fall of the map is a frustrating mechanic that doesn't really enhance gamplay in any way.

Mordokay says ...
Apr 18, 2016 @ 7:09pm

This game can be described in one word ... fun. Yeah, the game objects are basic and the Map and Enemies are simplistic ... but in the end what counts for me is that the game is fun to play and this game is amazing in that regard.
Even though there were not many things to do I found myself having fun just shooting stuff and watching a lot of particles appear. +1

hugheth says ...
Apr 18, 2016 @ 7:25pm

Surprisingly stressful :D

Apr 18, 2016 @ 7:31pm

At first I was surprised by the difficulty, but when I began to understand the controls and how the enemies transform / attack I was able to play much more effectively. Overall this was a solid game that fit the theme in a strange way.

MalyTimi says ...
Apr 18, 2016 @ 8:48pm

shooting is very satisfying :D

Ethan Allwood says ...
Apr 18, 2016 @ 9:42pm

Nice game. I think you should have a way to exit the game like the escape button. I had to alt + tab out

jcmonkey says ...
Apr 18, 2016 @ 9:47pm

This game could be pretty good with more work. Definitely needed a death screen and something to tell you to press a button to play again. and also maybe some type of objective.

Baknik says ...
Apr 19, 2016 @ 12:52am

Good job! I was surprised by enemies quite a bit, but mostly due to random spawns behind me, at least that's how it felt.

Kuality Games says ...
Apr 20, 2016 @ 10:39am

First person super crate box! I had a lot of fun

neontropics says ...
Apr 21, 2016 @ 10:55am

Sweet game! Very compulsive and satisfying gameplay. A bit faster movement and some crazy Quake style maps would be fun to try it with.

I liked jumping up to be a bit safer an\d thee subsequent risk/reward of jumping down again to grab more boxes. Good sound effects as well.

jonnopon3000 says ...
Apr 21, 2016 @ 5:48pm

I found kills (especially with the grenade launcher type weapon) very satisfying; the only issue with the particle effects might be that they hang around for too long - otherwise this is quite enjoyable!

Micah Goodhue says ...
Apr 21, 2016 @ 6:24pm

Great fun, I wish there was more ammo, though. Unless I'm missing something.

jk5000 says ...
Apr 25, 2016 @ 8:46am

Surprisingly fun to play. Well done.

Karl Schmidt says ...
Apr 30, 2016 @ 5:52am

It was fun to play, and I liked the variety of enemy shapes, movement patterns and travel types. I was a little confused why ammo == score - and due to the FPS perspective and constant high intensity, I had no idea if/when/how my weapon would change. The sound effects fit the with visual theme. It was fun :)

May 7, 2016 @ 5:58pm

Seriously addictive! I would have liked to be able to see my best score. Nice game, congratulations!

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