Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Incredibly Silly Adventures of Jake the Gerbil

by kalth.streil - Jam Entry

TL;DR: Small platformer with a tutorial plus arenas. Use the Windows/Mac OS version to fully appreciate the graphics please!

Controls are as follows:
Arrow Keys / AWSD to move, F to drop vertically as a rock (damage) or G to use spikes (low duration attack), SPACE to jump (need to be touching a platform), SPACE while floating to glide (can be deactivated with SPACE, F or G).


Lore explanation:

With one of the longest names ever to faze our minds, ISAJG is the story of a small furry creature who longs for cheese, coffee and feeling like superman while it flies away attached to its kite.

Of course, that wouldn't make for much of a game, so we decided to include evil snakes and lazy blue hedgehogs (no pun intended, Sonic!) which you must slaughter to no end in order to advance in your career as a Gerbil Gladiator.

The arena is a cruel mistress, and so you have several skills at your disposal:

WHEEL: Simple yet effective method of transport. Turn that rotation into linear velocity! (Default movement)
SPIKES: Now this is what makes the wheel awesome: Press G for spikes. As simple as that. SPIKES. ON. YOUR. WHEEL. WHEEE!
ROCK: Invoke the ancient power of Ratvel the Rock, legendary warrior, to crush your foes! Just press F and watch them squat like flies. Poof, gone!*
KITE: Superman? Who's dat? You're SuperRODENT! Just press SPACE while jumping and boy, can you maneuver with UP and DOWN to get the best mileage of what is the closest to flying a rodent can ever hope to achieve!
SPRING: Not the season, but the instrument! Coil your rage and unleash it into a fiery jump which you can follow up with a lovely glide with yet another SPACE keystroke. The possibilites are endless!

POWER-UPs: From time to time you may encounter the following items...
CHEESE: Does it need description? It's cheese! Healthy!
HOLY GRENADE: Ever saw the Monty Python and the Holy Grail? Well, rodents have evolved since and we learnt the masteries of the Holy Grenade that once defeat our Lord Bunny! Boom go your enemies!

*May or may not apply to blue hedgehogs!

Credits (all but Audio):
Jose Manuel Camara Iglesias
David Camara Iglesias

1-The field of dreams, by Paulius Jurgelevicius (OpenGameArt)

Main themes
1-Main theme, by anonymous (OpenGameArt)
2-The Rush, by Thomas Bruno (OpenGameArt)

Game Over theme
1-Stop dreaming about it, by Écrivain

Sound effects
Saw effects by Roppy Chop Studios (OpenGameArt)
Various sounds by qubodup (OpenGameArt)
Mouse sound by Antum Deluge (OpenGameArt)
Action sounds by Paulius Jurgelevicius (OpenGameArt)

Downloads and Links




kalth.streil says ...
Apr 19, 2016 @ 1:57am

Web released! Rest of the platforms uploading atm! :)

kalth.streil says ...
Apr 19, 2016 @ 2:27am

There we go! All set I think; Please let us know if you find any troubles with any of the versions! And do have fun!! :D

Freank says ...
Apr 24, 2016 @ 5:57pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

ZirconCode says ...
Apr 25, 2016 @ 1:13pm

Very nice, love the physics. Definitely has a fun fast paced element to it, like a bit of a cross between sonic and a puzzle jumper =D

kalth.streil says ...
Apr 25, 2016 @ 1:32pm

Yep Freank! Just added it, thanks a lot! :)

Also thanks for the feedback ZirconCode! I tried playing yours but Java Security is being a partypooper :< I'll try it again later!

mountainstorm says ...
Apr 25, 2016 @ 1:38pm

Brilliant; not sure about the sound effects but other than that its really good. Funny and original idea and some fun, old school, platform action

Apr 25, 2016 @ 2:04pm

Great art and animation, good game play although it's a bit hard, the snakes can block up any chance of progressing further and can't get past them no matter what. Game fits the theme well.

kalth.streil says ...
Apr 25, 2016 @ 6:34pm

Thanks guys! Digitaldude555, try rolling with the 'G', you'll shred those snakes in no time :D

kalth.streil says ...
Apr 26, 2016 @ 1:36pm

After seeing that Chrome has issues with the Web release, we opted to replace it with the universal WebGL version. No more errors*!

*Browser-based errors!

Tooichi says ...
Apr 26, 2016 @ 5:20pm

Pretty fun, i found the font you used kind of hard to read though.

BSODDevTeam says ...
Apr 26, 2016 @ 5:54pm

Cool game but it need more pollishing! Anyway, nicely done!

Gord10 says ...
Apr 26, 2016 @ 6:00pm

Fun game. The font should be different, though, too hard to read. And I couldn't understand if my spikes were activated or not, you should use more visual or audio feedback.

Apr 26, 2016 @ 6:18pm

Very nice game!

Louspirit says ...
Apr 26, 2016 @ 6:30pm

Hi, nice game you made. The controls were a bit hard to master at start, but when you master them you can do awesome things !

t4u says ...
Apr 27, 2016 @ 7:58am

I felt really confused about what does what. Sometimes your spikes stay-out for longer time sometimes they just punch. Sometimes you can kill blue ones sometimes you don't. I know it is all written in the description but it's just too much reading.

I enjoyed the main character. It was adorable. Varying Blade rotation as you speed up was a nice touch. Gaining speed and killing snakes was fun.

I didn't use kite that much. The same goes for spacebar in ball-mode.

In last level there is a platform in right top screen that is outside of playable area.

Font was difficult to read and discouraged me from reading. Same goes for power-up icons. I couldn't tell what they were representing.

Overall: Not the best ever entry but it provided me with some fun. I don't regret playing it.

kalth.streil says ...
Apr 28, 2016 @ 1:48am

Hey guys! Thanks for the feedback :)

About the font... sorry! I actually created that hideous font in like 10 mins haha. Tried to fit M and W in an old-school style while keeping it 4 pixels wide and that created way too much confusion.

About the power-ups: you can get cheese (HP+1), spikes (10s temporary spikes) or an explosion. I'm sorry the audio feedback didn't make the final game, since we already had the sounds. Alas, level-design was a priority over it.

As for the platforms outside the playable area, the game procedurally pops platforms in the viewable area. Since making the areas too simple was boring, some compromises had to be taken, and so sometimes platforms pop outside your reach. Oops!

PS: Kite / Spring I mostly use to get to the top platforms myself!

JonathanG says ...
Apr 30, 2016 @ 4:59pm

I liked the fact that it was easy to learn how to play and really humorous. Graphics are not too bad either. Music is a bit repetitive. Plus points for making it web-playable.

Szabin says ...
May 2, 2016 @ 1:45pm

Very fun game! :D
Just a little tip: no need for those .pdb files in public downloads, they are for debugging and make the download quite a lot larger. ;)

kalth.streil says ...
May 2, 2016 @ 6:06pm

Oops! Indeed Szabin! That's a whooping extra 115MB >__<

madk says ...
May 7, 2016 @ 1:38pm

Is it just me or is the tutorial level really damn hard?

kalth.streil says ...
May 7, 2016 @ 11:15pm

Hmm it shouldn't be! Some tips:

1-The first snake can be killed easily by using G and running over them.
2-The snake corridor can be obliterated with the coffee power-up (alternatively just run them over carefully).
3-The Spikey section needs gliding: just go slow, use space and then maneuver with W and D.

It shouldn't be too problematic! It's only there so that you are ready to deal with the arenas (which have high platforms and multiple spawns).

May 8, 2016 @ 3:29pm

Funny game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

kalth.streil says ...
May 10, 2016 @ 11:55am

Thanks for the gameplay! :)

Sadly, the 'press space while on the air to pop the kite' message was too long and obtuse, so it seems most people had issues with the spikes. Oops!

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