Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Astro Zoids

by pkenney - Compo Entry

I started with an unusual control scheme and then followed the fun...

And out come Astro Zoids, a weird combination of awkward dodging and contortionist ball-bouncing.

This one went through some radical changes mid-jam, I hope you like where it ended up!

Downloads and Links


Ratings

#74Fun3.83
#155Overall3.65
#226Humor2.89
#235Innovation3.50
#332Mood3.10
#419Audio2.80
#465Graphics3.00
#611Theme3.13
#1448Coolness42%

Comments

rosden shadow says ...
Apr 18, 2016 @ 12:29pm

Really fun game! nice work!

dwhiffing says ...
Apr 19, 2016 @ 12:26am

This is nice, I like that you started with awkward controls and made it fun from there, but I feel it may be more fun if you rethink the controls to be less 'awkward'

No matter what you choose to do, nice work! It's a gooda game.

GammaS says ...
Apr 19, 2016 @ 12:36am

Cool game, needs polishing though

ruchirbapat says ...
Apr 19, 2016 @ 12:51am

awesome game, mate, but the controls are a bit weird, but hey, its still a good game

Baknik says ...
Apr 19, 2016 @ 12:54am

I enjoyed your minimalist art style and smooth game play. Keep it up!

w1n5t0n says ...
Apr 19, 2016 @ 12:59am

I could have stopped after 30 seconds of playing like I do with most games, but it was so fun that I finished the game. 5/5 for fun!

jbasinger says ...
Apr 19, 2016 @ 1:00am

That was a fun one! Well done!

David Cookie says ...
Apr 19, 2016 @ 1:23am

Well.. it's effectively a really fun game! :)

ethankennerly says ...
Apr 19, 2016 @ 3:48am

When I dodged red shapes and swatted them with green balls, I felt alert! If you continue to design this, I felt inept at aiming the green balls.

KhaoTom says ...
Apr 19, 2016 @ 4:52am

I actually really like how the paddle wiggles around sorta unpredictably. The bouncing works really well so you've got to be quick to capitalize when it's at the right angle. Like the game says, with skill (and infinite retries) you can achieve your goals!

schizoid2k says ...
Apr 23, 2016 @ 1:34am

Nice job! I really liked it.

Weeping Rupee says ...
Apr 23, 2016 @ 2:37am

Simple but really fun. You should explore this more!

Chaserbrown says ...
Apr 23, 2016 @ 7:02am

Wow! This was really fun - much better than I expected!

The only problem was the controls, which weren't even that bad! If you could have come up with a better rotation method, it could make this game a lot better!

Shael says ...
Apr 23, 2016 @ 10:42am

Fun game

nihilaleph says ...
Apr 23, 2016 @ 2:29pm

Cool concept! Graphics and story is nice too! Hard to control though, especially to dodge bullets, but that's the point right? Congrats on your entry!

knason says ...
May 7, 2016 @ 6:37pm

Simple, but fun!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]