Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by plaguespark - Compo Entry

Your mecha unit was damaged and you have no control over his transformation

Downloads and Links




Kifuga says ...
Apr 18, 2016 @ 3:29pm

The graphics are cool - the player reminds me of "Number 5 lebt (german title)" (Short Circuit - original title).
Couldnt find out when I shoot into the sky and when not, so it was a bit random when I hit the enemy.

Apr 20, 2016 @ 12:56am

Interesting Entry. I wish there was a way to control shooting ahead or up. Looks real nice!

Odyssey says ...
Apr 20, 2016 @ 12:57am

great game, love the graphics

Apr 20, 2016 @ 12:57am

Interesting Entry. I wish there was a way to control shooting ahead or up. Looks real nice!

jcmonkey says ...
Apr 20, 2016 @ 12:59am

the controls on this are wierd, when i try to shoot up at the enemy coming it shoots straight ahead.

freeloader says ...
Apr 20, 2016 @ 11:06pm

Cool art style

Apr 20, 2016 @ 11:09pm

Great sound and graphics, but gameplay falls a little short.

Strike says ...
Apr 21, 2016 @ 2:54am

The game is very nice, sadly too short. I wish I could play longer ;)

To all the people having issues with aiming and shooting, it looks like you didn't see the game description : "Your mecha unit was damaged and you have no control over his transformation"
That's the whole point of the game, the robot changes the aiming by itself and you have to adapt your positioning accordingly.

Why is this game tagged as inappropriate for young audience ? XD

Weeping Rupee says ...
Apr 21, 2016 @ 4:17am

Really dig the graphics! It was incredibly short though and I guess I didn't really see the connection to the theme.

KhaoTom says ...
Apr 21, 2016 @ 4:17am

Really beautiful nostalgic presentation!

ProjectX593 says ...
Apr 21, 2016 @ 4:33am

Very short, but very cool!

bentglasstube says ...
Apr 21, 2016 @ 4:37am

The gameplay was a little stale without any way to control the shots, but the audio and graphics were amazing!

MudFarmers says ...
Apr 21, 2016 @ 4:40am

The art looks very good, and I like the chip sounds. The controls on the tank, moving vs aiming your cannon, felt odd. Also, a bit of feedback when the tank takes damage, as well as a health meter would have been helpful.

ponk says ...
Apr 28, 2016 @ 10:35pm

nice graphics!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]