Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Pegs In Space

by Smiley - Jam Entry

Pegs in Space!

Travel trough space and avoid hitting the walls by shapeshifting trough four different shapes. It starts out slow but the speed increases quickly.

Hit a wall and loose a heart. Pass trough a wall and gain 1/2 half. How many walls can you pass?

Simple 3D shape game with a space feeling.

Use keys 1-4 at the keyboard
[1] Sphere
[2] Box
[3] Cone
[4] Rectangle

The jar-file is recommended but the web version works quite nice too (in Chome and Firefox) Flash is unfortunately required to get the amazing music and sound effects.

The game is created with the excellent library libgdx.

The game and all the content was created during the jam by:

Nicklas Löf (Programming, ideas, graphics and audio)
Mathias Lindfeldt (Ideas, graphics and music)

Downloads and Links




chaomoon says ...
Apr 17, 2016 @ 10:31pm

hot wheeles

beat that

cornand34 says ...
Apr 18, 2016 @ 1:20pm

nice music

Jordan says ...
Apr 19, 2016 @ 10:36pm

Fun concept, but could be a bit harder. Nice graphics.

vootele says ...
Apr 19, 2016 @ 10:36pm

Got 112 points.
Good job!

kleinzach says ...
Apr 19, 2016 @ 10:37pm

Simple but effective. I like the music as well.

ChatPion says ...
Apr 19, 2016 @ 10:37pm

Music is nice and game is nice too, but dark dark shapes in a space-themed game are almost indiscernible.

Apr 20, 2016 @ 1:42am

Scored 119, really simple and fun and that music is so catchy, love it.

Fakirgnome says ...
Apr 20, 2016 @ 6:16pm

Fun to play! Gets you to focus and memorize. I think you could be harder on the player though, the health regen made it less of a challenge, but that's what I personally prefer. Well done!

ANTZtakeover says ...
Apr 20, 2016 @ 10:05pm

Great concept! The only problem I encountered was that often due to the dark background I couldn't make-out the next shape.

DevelopTech says ...
Apr 20, 2016 @ 10:37pm

82 points. I LOVE IT! Nice musci and very difficult (but it is fantastic for me!) Great job!

williambsm says ...
Apr 20, 2016 @ 10:45pm

I had fun with this game. Really simple.

dvdagames says ...
Apr 21, 2016 @ 9:59pm

The music was really nice and the pace of the game increased in a nice, steady rhythm.

The overall presentation and gameplay was good, but I do think some reminder of what shape is what button would have been nice. It was hard to remember sometimes when making a split-second change between shapes.

sftrabbit says ...
Apr 21, 2016 @ 10:17pm

211 for me! Simple, good fun! I found that usually the main reason I missed was because I couldn't see the shape either because it was obstructed by my shape or because it was a really dark colour that I couldn't make out against the background. Music was great!

teamross says ...
Apr 21, 2016 @ 11:08pm

yay! 170! This is quite challenging and funny! The concept is kinda similar to ours.
Love the game a lot! :D

Apr 22, 2016 @ 1:53am

Pretty cool and hard. Got 133 before I caught a case of the dumbs and smashed into too many in a row.

avinashd says ...
Apr 22, 2016 @ 5:08am

I love how the game speeds up to match the difficulty. And I was surprised at how well I kept up! Good game!

ChummyWinds says ...
Apr 22, 2016 @ 7:22pm

Whoohoo! 201! Cool game, I like the twist you spun by having the walls at different depths and heights to make it more challenging.

JoseArias says ...
Apr 22, 2016 @ 8:21pm

Wow that was intense. The speed increase is perfect. Nice execution. 164 points

RNanoware says ...
Apr 22, 2016 @ 9:40pm

Sometimes the simplest ideas make the most addicting and enjoyable products, and this game is definitely an example of that. Great job with creating a consistent and polished mood with the visuals and audio!

HolyBlackCat says ...
Apr 23, 2016 @ 12:10pm

Decent little game.

I really liked the beginning of music, btw.

Toccio says ...
Apr 23, 2016 @ 12:34pm

It' cute! But with firefox i have problems, cause pressing a number makes the search bar pop up!

neondx says ...
Apr 23, 2016 @ 2:36pm

simple, fun, effective... it lack some graphics

johnbrynte says ...
Apr 23, 2016 @ 2:44pm

I also thought that the walls were too dark at first, but then realized that it was actually a good obstacle to disturb the players flow a bit. Nice game!

TeamKuru says ...
Apr 23, 2016 @ 3:18pm

A really fun entry, simple to learn but really challenging, nice!

Thirsty says ...
Apr 24, 2016 @ 5:22pm

Really enjoyed the music and game was fun but a bit too easy. Great job!

mooncalf says ...
Apr 24, 2016 @ 7:15pm

I had fun with this. Its an idea that could be polished and expanded on imo.

aemiliu5 says ...
Apr 26, 2016 @ 9:18am

i really liked it!
the music is really great!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]