Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Promethium

by Postcursor Laboratories - Jam Entry

https://github.com/postcursor-laboratories/ludum-dare-2016/

You can shapeshift into all the 4 classical elements. As such you have been tasked with murdering every single robot, which is what shapeshifters do. Can you kill all the robots before they kill you?

Controls:
Arrow Keys to move
1,2,3,4,5 to shapeshift (Human, Earth, Water, Fire, Air, respectively)
Z to punch
X to use Spell 1
C to use Spell 2

Spells:
Human: No spells
Earth: Rock Throw (lob a rock with gravity), Fissure (Wall of rocks stuns enemies in front of you)
Water: Surf (Dash forward), Frostbite (freeze and amplify damage)
Fire: Fireball (Throw AOE), Heatwave (Cast a line of fire that deals DOT)
Air: Gust (Fly for 5 seconds)

Made in 72 (73) hours using PhaserJS with HTML5 and ES6/Javascript, by a team of 4:
Charlie Green, __Init__, Kenyon Prater, and Kenzierocks

We ran out of time to do sound, basic balancing, and having a win condition, lose condition, or anything, but the concept is there.

Downloads and Links


Ratings

#146Theme(Jam)3.89
#678Graphics(Jam)3.10
#697Humor(Jam)2.11
#726Fun(Jam)2.89
#738Innovation(Jam)2.82
#810Mood(Jam)2.73
#871Overall(Jam)2.89
#1666Coolness36%

Comments

MissVioletVi says ...
Apr 19, 2016 @ 5:28am

This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.

Apr 19, 2016 @ 5:38am

Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P

B0pt1K says ...
Apr 19, 2016 @ 8:27am

This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game.

LoHii says ...
Apr 19, 2016 @ 8:37am

The fire dude was way too strong :D

wavertron says ...
Apr 19, 2016 @ 8:53am

IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall.

dusho says ...
Apr 20, 2016 @ 7:51pm

guess i bugged out after while.. also got pretty laggy
nice idea, though

namrog84 says ...
Apr 22, 2016 @ 4:38am

i died! they died! we all died! fun!

Apr 23, 2016 @ 5:49am

Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now.

Larzan says ...
Apr 23, 2016 @ 10:07am

Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)

fin_nolimit says ...
Apr 23, 2016 @ 9:17pm

That was fun!

Apr 23, 2016 @ 11:37pm

@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move.

deathray says ...
Apr 27, 2016 @ 3:22am

I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.

shane1090 says ...
Apr 27, 2016 @ 10:51pm

Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!

LoneStranger says ...
Apr 28, 2016 @ 8:37am

Love the characters and the animations.

Rock Eaters says ...
Apr 28, 2016 @ 10:24pm

i dont really understant what happen, but nice robots :)

tomlum says ...
Apr 29, 2016 @ 1:42pm

Easily the most fun transformations I've seen. Unique but intuitive and all very different. Animation and graphics are also super on point.

Toonhawk says ...
May 1, 2016 @ 5:07pm

decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]