Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by WetDesertRock - Jam Entry

A lesson on why we do not hand-draw, learn to animate, attempt to learn watercolors, all by yourself during a jam.

Gameplay wise, that was the last thing to come to this game. This is more of a visual experiment at this point. Also a test on how to do more "reactiveish" audio. Listen to the music as you progress.

Also it is really buggy.

Arrow keys to move, space to jump (or flap)
Go over the switching thing to make you switch into a flyer or roller. The levels do a decent job leading you into that.

One last note, the game doesn't really "end". The last level won't have a goal in it, you can just fly and roll around.

Downloads and Links




dcRfj15 says ...
Apr 18, 2016 @ 1:47pm

I liked the art and audio for the game. The mood that was created felt interesting and immersive. Also, the movement for the ball and the plane felt really smooth, and was intuitive to control.
The ending felt a little abrupt. I got to one of the levels and there didn't appear to be a portal to the next level, was that the end of the game? The only other small issue I found is that you can phase through the ground if you are jumping while transforming into the plane.
Good job overall!

Apr 20, 2016 @ 4:18pm

I would like to play the game but I don't have Love2d installed.
You should make an .exe at least. From what I remember it should be pretty easy to do that :)

-Morco (Omlette du Fromage team)

WetDesertRock says ...
Apr 20, 2016 @ 7:39pm

Alright, got a windows version up!

Karai17 says ...
Apr 20, 2016 @ 9:21pm

Great job, wish the final level leveled. :D

ultravioleta says ...
Apr 21, 2016 @ 12:38am

This is beautiful, I want more levels!

nintendoeats says ...
Apr 22, 2016 @ 12:53am

Ok, the art and audio are fan-freaking-tastic. I can see a whole game being done like this easily. I think you know the gameplay limitations. Release space to jump is weird and I think the flying mechanics have it in for my keyboard.

Dmitrix says ...
Apr 23, 2016 @ 4:19am

I was looking at my first LD entry recently and I wrote "Sorry about how buggy everything is" ha! I did run into a bug in your game where I spawned under the platform when I shapeshifted into the butterfly thing. The art is really cool though! Especially the water color background.

fin_nolimit says ...
Apr 23, 2016 @ 4:43am

The graphics are a 5 alllllll the way! Paper Airplanes!!!! what!!! i love it!!! Excellent job!

Oliver_MB says ...
Apr 23, 2016 @ 10:33am

I love the graphics ^^

rnlf says ...
May 1, 2016 @ 6:42pm

Again you experimented with a new style and method and I love it. The watercolor art and the music are so beautiful! You should definitely make something bigger with it.

As you said yourself, gameplay-wise there's not much going on, and it's pretty buggy (sometimes after transforming, the plane spawned below the platform with the switch on it.

Tijn says ...
May 6, 2016 @ 3:36pm

This game looks & sounds fantastic. I wish it was longer, because I was just getting the hang of it!

Good job :)

lanestp says ...
May 6, 2016 @ 8:36pm

Really awesome concept and art. It was a bit on the massively buggy side but it was still really cool and I liked it a lot!

Brightstar says ...
May 7, 2016 @ 1:12am

Very nice look. Animation, sound effects and music are all nice.

dollarone says ...
May 7, 2016 @ 1:40am

I love the colours and the hand-drawn/painted style - really makes it stand out. The animation is really smooth and the music fits perfectly. I like the ending, it just needs a "the end ... or is it?" type banner.

The levels were good, start easy and grow from there. Levels are a massive time sink, so I think you've done well there.

Overall, a beautiful game!

voxel says ...
May 9, 2016 @ 1:27am baby and I played this and there was hardly any screaming. GG

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]