Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by TooM - Jam Entry

Let's roll!

You ride on the top of rolling sphere and you avoid things. That simple. Goal is to survive as long as you can - the difficulty increases over time.
And, if you are brave enough, you can activate a score multiplier.


WSAD, Arrows - Move
Space - Jump
R - Restart

Authors: Just me - originally focused on compo, know..not enough time and..etc. :]

Created in Unity from scratch, used only few of Standard Assets.
Graphics created using basic Unity shapes only (no external assets).
Sounds created using sfxr.
Music taken from

Let the challenge begin! How many rolls can you survive?

Have fun :)

Downloads and Links




WojtaW says ...
Apr 20, 2016 @ 5:59pm

Nice game ;)

Marc F. says ...
Apr 20, 2016 @ 6:02pm

Pretty fun game. Nice music. Graphics are basic but it fits the game. Theme came a bit short tho

Darenn says ...
Apr 20, 2016 @ 10:18pm

1 roll for me :'( I'm so bad
Nice game anyway, I really like the concept

mooncalf says ...
Apr 21, 2016 @ 5:44am

Well done. I like the very literal interpretation of shape shifting. A playable infinite runner that feels pretty good.

danielilett says ...
May 8, 2016 @ 11:46am

I thought it was quite fun. I think the music gets a bit repetitive if you keep dying over and over again (which I did :p ), but it's pretty good music and the sound effects are simple, but nice.

May 8, 2016 @ 1:01pm

Very fun game. I love to play this kind of games. Good job

Jaenis says ...
May 8, 2016 @ 1:33pm

Cool fun game :)

MayankUnreal says ...
May 8, 2016 @ 2:52pm

It's quiet fun and progressive 3D game.

kardfogu says ...
May 8, 2016 @ 6:30pm

It's a fun little game, keep up the good work!

- Kardfogú

alsantour says ...
May 8, 2016 @ 7:42pm

cool game, controls are a bit touchy, but was fun!

nlbi21 says ...
May 8, 2016 @ 7:56pm

Good game very fun good job :3.

CaptainPilot says ...
May 8, 2016 @ 8:59pm

Fun to play :) Didn't get its relation to the theme or much innovation, but I had a fun few plays :)

ohmmus says ...
May 8, 2016 @ 11:30pm

Fun game!

srakowski says ...
May 9, 2016 @ 12:34am

Great job! :)

logiclogue says ...
May 9, 2016 @ 7:16am

I really like what you've done, reminds me of Cubefield which is a favourite of mine. The controls felt a bit sensitive and rigid. But overall, really nice job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]