Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Data Break

by AsixJin - Jam Entry

This game was made for #LD35 - ShapeShift

How far can you break into the mainframe ?!

Controls
----------
Left and Right to move paddle
Press Space to release ball
Press A to switch to a normal ball
Press S to switch to a hack ball (this will cost 15 points if you have it)
Press D to send the ball upwards to the left or right (if the ball gets stuck...you can only do this every 15 seconds when the 'ball shot ready' text appears)

Rules
--------------
-Gather as many points as you can by breaking the blocks
-Break all the blocks to advance to the next stage
-You will lose a point a second when your ball is in a normal state and 5 in the hack state
-The hack ball will only break data blocks(Computer Blocks) and are the only ball that can do so.
-The green blocks (Nuclear Blocks) will break in 3 hits
-The 'D' button will only work if the ball is above the hazard line (red striped blocks)

Credits
----------
Programming - Asix Jin
Graphics - http://oryxdesignlab.com/
Font - http://tenbytwenty.com/?xxxx_posts=akashi
Music - http://www.newgrounds.com/audio/listen/648241
Sound Effects - https://www.freesound.org/people/fordps3/sounds/186669/, https://www.freesound.org/people/distillerystudio/sounds/327737/

Downloads and Links


Ratings

#490Audio(Jam)2.95
#714Graphics(Jam)3.05
#891Fun(Jam)2.67
#892Mood(Jam)2.58
#1022Innovation(Jam)2.33
#1059Theme(Jam)2.29
#1089Overall(Jam)2.57
#1483Coolness41%

Comments

Wefiends says ...
Apr 19, 2016 @ 1:31am

Wish the instructions were in the game. Didn't realize you could switch the ball and almost gave up. Otherwise, an interesting take on Brick.

jdeuce says ...
Apr 19, 2016 @ 7:26pm

Not bad. Gameplay maybe feels a little slow. Might be nice if you supported a "follow the mouse" mode for left/right controls in addition to the arrows, I don't like moving my hands.

Xanjos says ...
Apr 19, 2016 @ 11:36pm

Interesting take on Breakout/Arkanoid. Game pace is a bit slow though.

Apr 22, 2016 @ 7:25pm

This is a promising idea. It looks great and sounds great, but game-play suffers. You cannot guide the ball depending where it hits on the paddle, which kinda is the point of ball and paddle games, otherwise you just hope the direction suits your needs. The ball randomly bounces down after hitting a wall. Nice try but focus on the core mechanics is needed :)

spiffl says ...
Apr 23, 2016 @ 11:36pm

As keyboardmonkey says, the lack of ball control stings, but the "make it go back up" power and on-the-fly ball-switching is a good idea! I'm not sure what the point is of the score decreasing... maybe it would be really interesting to make this a "survival" game, where it's not really about not dying but about not letting the score hit zero? Just a thought! Though it wasn't too exciting, I enjoyed the aesthetics, and it was well-programmed as far as I could tell! Good job :)

RNanoware says ...
Apr 24, 2016 @ 12:05am

The mechanics were all quite interesting, but the gameplay wasn't engaging enough to hold me through the whole thing. However, I did realize early on that you can in fact change the angle of the ball's flight by hitting it on the very edge of the paddle--that small fact made all the difference!

Cerberus says ...
Apr 24, 2016 @ 5:41am

game was good but did not find anything really different from other similar games. nice work.

Apr 25, 2016 @ 9:33am

Fun but was slow.

Geckoo1337 says ...
May 1, 2016 @ 1:11pm

Simple concept, but well done. It reminds me Arkanoid. It could be more frenetic so as to increase gameplay ++

rhastapunk says ...
May 2, 2016 @ 8:11am

Interesting arkanoid variation, I would love the blocks to match the ball type color at least

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