Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by Jeasonfire - Compo Entry

Perspective is a minimalistic puzzle-platformer with 2D/3D perspective changing mechanics. You *shapeshift* your view of the world.

I recommend playing any of the downloadable standalone versions. Less problems with input, stability and pretty much just everything. Also the game will probably look better natively.

- Movement: WASD or the Arrow Keys
- Interact (open door, pull lever): Left-click
- Change perspective (2D/3D): Right-click

Downloads and Links




blinry says ...
Apr 18, 2016 @ 11:47am

I beat it :) Thanks for making this! Nice game mechanic, would like to play a longer version of it. In the embedded version, it has some issues with losing mouse focus (Chrome): After switching to 3D you have to click the window again so your mouse does not leave the game window.

Jeasonfire says ...
Apr 18, 2016 @ 10:15pm

Thanks for the comment! <3 I would've also liked to make the game longer, but I didn't come up with enough different kinds of puzzles with so few mechanics. Such is the nature of Ludum Dare.

Also yeah, the WebGL version was kind of an afterthought, mostly submitted it because it was an option in Unity. :)

zzapp says ...
Apr 21, 2016 @ 12:08pm

Really cool game, the perspective change was a clever take of the theme and the graphics while minimalist are really nice.
Good job.

Sean says ...
Apr 22, 2016 @ 1:31pm

Great little puzzler! It was fairly short, but I'm sure it was tough to come up with puzzles for an idea like this.

I would recommend taking down the web version though; I tried it initially, but it was very very broken and some people might not see your recommendation to play the standalone versions.

suurin says ...
Apr 22, 2016 @ 7:07pm

Cool idea and pretty nice execution, I enjoyed it.

Jeasonfire says ...
Apr 22, 2016 @ 9:39pm

@zzapp @suurin Thanks for the nice comments! <3

@Sean Thanks! <3

Yeah, I thought about it and ended up removing the web version. I initially thought that maybe more people would try the game if it was playable in the browser, but not much point in that if the version is bad.

sararyCow says ...
Apr 22, 2016 @ 11:08pm

Interesting concept, this has potential for a longer level based puzzler. Good aesthetics with so few elements.

randomhuman says ...
Apr 23, 2016 @ 10:03pm

Really great concept and gameplay, and the graphics are impressively stylish for something so minimalistic.

ratking says ...
Apr 25, 2016 @ 9:37am

Nice and easy puzzle game. I like that it could easily be extended! Just add a bit of story for player motivation. :)

sftrabbit says ...
Apr 28, 2016 @ 6:12pm

Really nice mechanic. I was surprised by the variety of puzzles you managed to make out of it, although I'm not sure how much further you could go without repeating the same ideas. I feel like the theme connection is a bit of a stretch! But still, lots of points for having a great idea and a game that is actually fun. Nice work.

Jeasonfire says ...
Apr 30, 2016 @ 2:09pm

@ratking Thanks! <3 I was thinking of adding a story, but alas, there was not enough time. And it might've even made the game worse because of my writing skills, haha.

@sftrabbit Thank you! <3 Yeah, the theme connection was quite the stretch. It really just came down to the fact that I didn't come up with anything remotely interesting about "shapeshift", but I did come up with this idea. So I ended up making a better game, with less connection to the theme. I imagine that is a good thing considering the nature of LD.

@everyone-in-the-comments Thank you all! <3 For the first time I apparently succeeded in making an actually fun game, so thanks for pointing that out!

Ithildin says ...
May 3, 2016 @ 1:01am

Great idea! As others have said, the connection to the theme is a bit thin, but you've put out a very interesting concept, the perspective switching can open the door to some pretty cool level ideas.

Molpe says ...
May 7, 2016 @ 11:12pm

That's an amazing idea! Nice design!

I've made a short let's play if you want to check it out x)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]