Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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MorkoV

by chikun Dev Team - Jam Entry

At the turn of the eighteenth Century the dwindling population of New Russia (itself a crumbling symbol of the failed colonial ambitions of the Russian Empire) functioned upon a subsistence economy largely fueled by the production of carrots. The ‘morkov’, or Russian carrot, is not a carrot and largely considered a weed in most of the world, but the dry tundra soils allowed few other crops to prevail. Morkov are bitter, tough vegetables with little nutrition or taste that induce vomiting in children and animals. In the 1690's a pretender known as Aleksandr Murogov (self-styled as a Tzar, although it is obvious the man had no royal connections) exploited the disillusionment with the incapable Tzar Ivan V and roamed New Russia with mercenary bands claiming he had title over the colonies. Suffice to say, it was a disaster. A rebellion led to the capitulation of the colonial administration and a complete breakdown of even the most basic agrarian systems. A carrot famine ensued in 1691 leading to the majority of the population to emigrate or die of starvation.
You are witness to the New Russian carrot famine. The winter is cold and your comrades are dead. You own the last surviving carrot farm in the entirety of the country. Only you can single-handedly restore the cogs of the agrarian machine and return food and prosperity to the people.


Morkov - A carrot farming simulator for the PC.

Downloads and Links


Ratings

#2304Coolness0%

Comments

Apr 26, 2016 @ 2:00pm

As a proud morkov farmer, I am here to report my experiences on this farm. I am ashamed to report that my first two attempts led to failure. When I attempted to sell my morkov, I found myself unable to, regardless of what I tried, and soon the famine took its toll.

However, on my third attempt, I came to the realisation that selling morkov for personal gain was not the point of modern life in New Russia, and abandoned that approach. Instead, I invested my starting capital in convincing the population that the consumption of such unpatriotic orange morkov was unnecessary. Now freed from the tyranny of unnecessary things such as food, the population began to rise, and continued to rise even once the nation's morkov supply was exhausted. It continued to rise even beyond the apparent limits of our population, eventually settling at 2,499. I assume this is intended to demonstrate how well our glorious New Russian government provides for her people, and is not a mistake or issue at all.

With population issues handled, I set to work on creating a true patriotic blue morkov. This process took quite some time, but thankfully I had the fine New Russian ambience to keep me company, which I found quite enjoyable. I also must report that I noticed, while the morkov farm is excellently rendered in the large pixels of our motherland, my character sprite seemed to be taken from another source. I understand these have been hard times for New Russia, and we must appropriate from what we much, though.

Glory to New Russia, and to the morkov farms of the future!

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