Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Transmog - Not a Pokemon Clone™

by gingerBill - Compo Entry

Not a Pokemon Clone™
© 2016 Ginger Bill

Move: [up] [down] [left] [right]
Action: [z]
Back: [x]
Specialized: [x] [c] [v]
Change Colour Palette: [1][2][3][4][5][6][7]

* Software Rendered
* 2 Bit Colours (4 Colours in total)
* Swappable Colour Paletts
* High resolution 160 x 144 display
* Awesome graphics (Well I'd like to think so)
* Windows Only (Yes that's a feature)
* Tons of bugs (They are now features)
* Not a Pokemon Clone™

One day, you awake to find that there are sentient shapes that have gained fighting abilities! You must work your way through the wild and tall grass and get to the end!

Tools Used:
Language: C
Compiler and Debugger: MSVC2010
Text Editor: Sublime Text
Engine: Punity Engine (by Martin Cohen)
Paint Program: Pyxel Edit
Music Program: N/A (Did not have enough time)

Things Missing:
* Ability catch and tame Transmogs
* Catchy Theme Tune
* Sound Effects
* World Map
* Bicycle
* Copyright Infringement

Downloads and Links




Flygamer101 says ...
Apr 18, 2016 @ 2:41am

I remembered seeing all your posts on this game and instantly falling in love with the idea, graphics, and how it completed. Of course there were some things missing xD but it was cool overall, especially the mood, idea, and graphics. Work on Post-Compo I want to see it finished!

A bug I noticed was that I selected Triangle but in the battle text it said "Your Hexagon"

glaze_96 says ...
Apr 19, 2016 @ 7:16am

Wow, made with C? Shiieeet! You're talented!
Gonna bookmark you for the next compo!

Otherwise, great graphics on this non pokemon clone ;)

If only it had a soundtrack! I would have scored you really high on the mood in that case!

Hope you had fun making it =)

Pusty says ...
Apr 19, 2016 @ 8:03pm

This is really good! Haha
Like the other two already said music and sounds would have been really nice. Well anyways: 5/5 Theme :D

Blobo says ...
Apr 19, 2016 @ 10:05pm

Really cool! Substitute seems to do the same thing as escape, and my transmog was refered to as whatever transmog i was fighting though. picked line, it said square if i was fighting a square.

serp says ...
Apr 19, 2016 @ 10:10pm

I don't know...this seems an awful lot like a pokemon clone. I think you might be lying.

Hankenstien says ...
Apr 19, 2016 @ 10:11pm

I like the style, defiantly needed sounds.

unit684 says ...
Apr 19, 2016 @ 10:12pm

What a game! This is really cool, it could do with some sounds and music though. I'm gonna download that engine and give it a look :D

freeloader says ...
Apr 19, 2016 @ 10:22pm

Nice entry, but sound + music would make a huge difference! Good job

DSSiege11 says ...
Apr 20, 2016 @ 8:26pm

Nice to see someone else going for a Game Boy style game :D (mine is too, and the graphics were also inspired by Pokemon, and Zelda). You did a fine job especially for it being programmed in C ;)

neontropics says ...
Apr 20, 2016 @ 10:56pm

Very cool throwback, very full featured.

It was a bit hard to tell which attacks were good and when they were good so I ended up just mashing x and then dying after a while... that's probably more me than the game though.

Paulgami says ...
Apr 21, 2016 @ 6:15pm

I love the style to death, and I just really really wish the combat had been deeper. Maybe that's a lot to ask for two days of work, but I'd have played it for a lot longer if it had been a little more fleshed out. That said I love the concept a lot.

Apr 28, 2016 @ 1:59pm

The pixel art was cute!! It looked just like a Pokémon R/B. I couldn't figure out how the combat was supposed to work, sadly. And I was able to beat the game by skipping to the final boss. You can easily run from every battle without any sort of drawback.

I also uploaded a video of your game on YouTube!

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